Horned Dragon (Adult)
Creature 12 — amphibious, dragon, primal
AnvilCrasherLANDAQUATICAERIALdragonprimalpoison
The magic that flows through primal dragons can manifest more animalistic or bestial features in a given type of dragon. Notably among these are the massive paired horns of the horned dragon. While their bulky frames, natural coloration, and prominent ridged scales are all remarkable in their own way, it's the horns that are most obvious and striking at first glance. Horned dragons use their horns to impale their prey in a quick and brutal display of their might. They are generally contemplative
Source: pathfinder-monster-core
Perception +22; darkvision, scent (imprecise) 60 feet
Languages common, draconic, elven, fey
Skills acrobatics +19, arcana +22, athletics +24, deception +19, diplomacy +23, Forest Lore +22, intimidation +23, nature +20, occultism +24, society +22, stealth +21
Str
+6
Dex
+3
Con
+3
Int
+4
Wis
+4
Cha
+5
AC 34
Fort +20
Ref +22
Will +23
+1 status to all saves vs. magic
HP 215
Immunities paralyzed, poison, sleep
Speed 40 feet, fly 160 feet, swim 40 feet (forest passage, trackless journey)
Offense
Melee Jaws (magical, poison, reach-15, unarmed) +26, Damage 3d10+12 piercing plus 3d4 poison
Melee Claw (agile, magical, reach-10, unarmed) +26, Damage 3d8+12 slashing
Melee Tail (magical, reach-20) +24, Damage 3d8+10 bludgeoning
Melee Horn (magical, reach-15, unarmed) +24, Damage 2d8+10 piercing
Abilities
+1 Status to All Saves vs. Primal —
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 31 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Twisting Tail —
Draconic Frenzy — The dragon makes two claw Strikes and one horn Strike in any order.
Draconic Momentum — The dragon recharges their Poison Breath whenever they score a critical hit with a Strike.
Forest Passage — The horned dragon ignores any difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede their progress.
Impaling Charge —
Poison Breath (poison, primal) — The dragon breathes a toxic cloud that deals 13d6 poison damage in a 50-foot cone (DC 31 Fortitude save).
They can't use Poison Breath again for 1d4 rounds.
They can't use Poison Breath again for 1d4 rounds.
Trackless Journey — The horned dragon always gains the benefits of Cover Tracks in natural surroundings, even while moving at full speed.
Primal Innate Spells DC 32, attack +24
4th Suggestion
2nd Entangling Flora (×2)
1st Charm (At Will)
WORKS WELL WITH
SniperLAND / AQUATIC / AERIALRanged damage keeps pressure on from outside the dragon's long reach while it dominates the front across every terrain it can reach.
SnareLANDControl that prevents a target from fleeing punishes anyone caught in the Poison Breath's Fortitude-based cone.
WeaverLAND / AQUATIC / AERIALDebuffs that lower Fortitude saves make the dragon's Poison Breath far more likely to land a critical failure.
PUNISHES
✖ clumping✖ low Fortitude✖ difficult-terrain reliance
Stacking with another highly mobile Crasher across land, water, and air makes the encounter hard for the party to read and prioritize fairly.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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