← Bestiary index

Hryngar Veteran

Creature 7 — dwarf, hryngar, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerShadeLAND

Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of the gang leader. Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +14; darkvision
Languages common, dwarven, sakvroth
Skills acrobatics +13, athletics +13, deception +15, intimidation +17, society +11, stealth +13, thievery +15, Underworld Lore +15
Str
+4
Dex
+4
Con
+2
Int
+2
Wis
-1
Cha
+4
Items Shortsword, Sling, Tanglefoot Bag (Moderate), Studded Leather Armor, Healing Potion (Minor)
AC 26 Fort +13 Ref +17 Will +10
HP 104
Speed 25 feet

Offense

Melee Shortsword (agile, magical, versatile-s) +18, Damage 1d6+10 piercing
Ranged Sling (propulsive, reload-1) +18, range increment 50 feet, Damage 1d6+8 bludgeoning

Abilities

Deny Advantage — The gang leader isn't Off-Guard to creatures of 7th level or lower that are Hidden, Undetected, flanking, or using surprise attack.
Evasion — When the gang leader rolls a success on a Reflex save, they get a critical success instead.
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Nimble Dodge
Surprise Attack — On the first round of combat, if the gang leader rolls Deception or Stealth for initiative, creatures who haven't acted are Off-Guard to the gang leader.
Brutal Rally (auditory, emotion, linguistic, mental) —
Gang Up — Any enemy is Off-Guard against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's allies.
Quick Draw — The gang leader Interacts to draw a weapon, then Strikes with that weapon.
Sneak Attack — The gang leader deals an extra 2d6 precision damage to Off-Guard creatures.
Occult Innate Spells DC 22, attack +14
2nd Blood Vendetta, Paranoia
Cantrips (2nd) Sigil

WORKS WELL WITH

AnvilLANDAn Anvil holds enemies in engagement range, resolving the positional tension by giving the Flanker reliable flanking partners to trigger Sneak Attack.
WeaverLANDA Weaver manipulates enemy positions, funneling targets into the Flanker's reach and Gang Up formation to maintain off-guard coverage.
MenderLANDA Mender sustains the Flanker as it darts through threat ranges, addressing the durability tension created by aggressive positional play.

PUNISHES

✖ clumping✖ low Will✖ poor initiative
Multiple Flankers without a durable frontliner leaves the party vulnerable to counter-offensives and reduces flanking reliability.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #195: Heavy is the Crown.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Hryngar Veteran in the encounter builder — free, no install.

Open in PathfinderGM →