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Huldrin Skolsdottir

Creature 14 (unique) — human, humanoid

Pre-Remaster content. May include legacy alignment.

AnvilLANDhumanfirecold

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +25
Languages skald, taldane
Skills athletics +27, intimidation +20, Warfare Lore +25
Str
+5
Dex
+2
Con
+5
Int
+3
Wis
+3
Cha
+0
Items Shield Spikes, Trident, Sturdy Shield (Greater), Hide Armor
AC 34 ((36 with shield raised)) Fort +26 Ref +25 Will +27
HP 280
Resistances cold 10
Speed 20 feet

Offense

Melee Trident (magical) +29, Damage 2d8+13 piercing plus 1d6 fire
Melee Shield Spikes (magical) +29, Damage 2d6+13 piercing plus Improved Knockdown
Ranged Trident (magical, thrown-20) +26, Damage 2d8+13 piercing plus 1d6 fire

Abilities

Attack of Opportunity (Special) — Huldrin gets 1 extra reaction each turn that she can use only to make an Attack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Shield Block — This reaction also triggers when an ally adjacent to Huldrin takes damage from an attack or when Huldrin takes any damage (even non-physical damage) as a result of a Reflex save. It prevents damage to that ally or to Huldrin, respectively.

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Iron Maiden Stance
Improved Knockdown

WORKS WELL WITH

SniperLANDA sniper capitalizes on the tempo advantage of safe firing while the anvil's extra AoO reaction controls approach.
WeaverLANDA weaver eases the positioning tension by pushing enemies into the anvil's reach for additional AoO triggers.
MenderLANDA mender resolves the priority tension of keeping the anvil healthy while it shields adjacent allies.

PUNISHES

✖ mobility✖ adjacent allies
Slow speed and pure Anvil focus makes same-role stacking vulnerable to mobile encounter design.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #167: Ready? Fight!.

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