Hungering Growth
Creature 7 (uncommon) — aberration
Pre-Remaster content. May include legacy alignment.
SnareAnvilLANDaberrationdrain
Source: blood-lords-bestiary (Pre-Remaster)
Perception +15; darkvision
Skills athletics +17, stealth +15, survival +14
Str
+5
Dex
+2
Con
+6
Int
-4
Wis
+1
Cha
+0
AC 24
Fort +19
Ref +15
Will +12
HP 145
Immunities disease, drained, fatigued, paralyzed, poison, unconscious
Weaknesses slashing 10
Speed 15 feet
Offense
Melee Slam (unarmed) +18, Damage 2d10+9 bludgeoning plus Grab
Abilities
Part of the Attic — The hungering growth's hostile actions don't cause creatures Fascinated by the tempting aroma in the attic to recover from being fascinated.
Constrict — 1d10+5 bludgeoning, DC 25 Fortitude
On a failed save, the target is also Drained 1 (Drained 2 on a critical failure).
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
On a failed save, the target is also Drained 1 (Drained 2 on a critical failure).
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Grab —
WORKS WELL WITH
WeaverLANDA spellcaster that fascinates or charms from range primes targets to wander within reach of this stationary grappler.
ShadeLANDA stealthy ambusher that lures curious PCs closer sets up this slow grappler's first Strike before it is noticed.
SniperLANDRanged pressure elsewhere in the room keeps allies from rushing in to free a target already caught in this creature's grip.
PUNISHES
✖ standing still✖ melee reliance✖ low Fortitude
Avoid open, mobile encounters; its very low Speed leaves it unable to chase down anyone who breaks away.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Hungering Growth in the encounter builder — free, no install.
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