← Bestiary index

Hunter Wight

Creature 7 (uncommon) — undead, unholy, wight

Pre-Remaster content. May include legacy alignment.

SniperFlankerLANDundead

Dangers deep in the wilderness claim the life some lone scout or hunter. When they arise as wights, they renew their hunt with equal vigor, but all the living are now their prey. Hunter wights prefer to seek strategic ground, frequently taking residence atop hills or within abandoned watchtowers and keeps. Wights are undead beings of spite who primarily stalk places related to death.

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +16; darkvision
Languages common, necril
Skills athletics +14, crafting +14, intimidation +12, stealth +17
Str
+3
Dex
+4
Con
+2
Int
+1
Wis
+3
Cha
+2
Items Composite Longbow, Leather Armor, Snare Kit
AC 24 Fort +13 Ref +17 Will +14
HP 112 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet

Offense

Melee Claw (agile, unarmed) +16, Damage 1d8+9 slashing plus Drain Life
Ranged Composite Longbow (deadly-d10, propulsive, volley-30) +18, range increment 100 feet, Damage 1d8+7 piercing plus Drain Life

Abilities

Final Snare
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Drain Life (divine) — When the hunter wight damages a living creature using an unarmed attack or their bound weapon, they gain 7 temporary Hit Points, and the creature must succeed at a DC 22 Fortitude save or become Drained 1. Further damage dealt by the hunter wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4.
Spawn Hunter Wight (divine) — A living humanoid killed by a hunter wight's weapon or claw Strike rises as a hunter wight spawn after 1d4 rounds. This spawn is under the command of the hunter wight that killed them. They don't have drain life or spawn hunter wight and are Clumsy 2 for as long as they're a hunter wight spawn. If the creator of the hunter wight spawn dies, the hunter wight spawn becomes a fully autonomous hunter wight; they regain their free will, gain drain life and spawn hunter wight, and are no longer clumsy

WORKS WELL WITH

AnvilLANDAn anvil holds enemies in melee while the hunter wight picks them off from volley-safe range.
ShadeLANDA shade flanks the anvil's target, giving the sniper flat-footed for more deadly shots.
WeaverLANDA weaver's area denial funnels enemies into the hunter's kill zone and keeps them from closing.

PUNISHES

✖ low Fort✖ standing still✖ ranged positioning
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Hunter Wight in the encounter builder — free, no install.

Open in PathfinderGM →