Hurlilu
Creature 11 (rare) — fiend, lilu, unholy
Pre-Remaster content. May include legacy alignment.
FlankerCrasherLANDAERIALfiend
Pazuzu's Abyssal realm of High M'Vania is perched on the edge of an impossibly tall cliff. The demon lord and his minions claim the air around the cliff, guarding it against enemies and usurpers alike. Hurlilus, resembling horned, humanoid hawks with blood-red taloned feet and wings in place of arms, patrol these skies at their lord's command. Yet, hurlilus are surly and rebellious by nature, preferring to lead rather than follow orders. They'd prefer to spend their time bullying smaller creatur
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +21; darkvision, lifesense (imprecise) 120 feet
Languages chthonian, common, sussuran; telepathy 100 feet
Skills acrobatics +24, athletics +20, intimidation +22, religion +21, stealth +24
Str
+5
Dex
+7
Con
+4
Int
+3
Wis
+4
Cha
+5
AC 32
Fort +19
Ref +24
Will +21
HP 170
Immunities disease
Resistances physical (except cold-iron) 10, poison 10
Weaknesses holy 10
Speed 25 feet, fly 60 feet
Offense
Melee Beak (finesse, magical, reach-15, unarmed, unholy) +24, Damage 1d6 bleed plus 2d10 + 11 piercing
Melee Talon (agile, finesse, magical, reach-10, unarmed, unholy) +24, Damage 1d6 bleed plus 2d6 + 11 slashing
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Lifesense (Imprecise) 120 feet (divine) — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Dominate the Air —
Dive Bomb — Frequency once per round
Effect The hurlilu Strides using its fly Speed and makes a Strike at the end of that movement.
Effect The hurlilu Strides using its fly Speed and makes a Strike at the end of that movement.
Flesh Tearer — If a hurlilu critically hits a foe with a melee Strike, the foe's flat check to recover from any resulting bleed damage is DC 19 instead of DC 15.
Primal Innate Spells DC 30, attack +22
4th Dimension Door (At Will)
3rd Earthbind (At Will), Lightning Bolt, Wall of Wind
2nd Dispel Magic
1st Fear (At Will), Gust of Wind
Cantrips (4th) Detect Magic, Produce Flame
WORKS WELL WITH
WeaverLAND / AERIALWeaver grounds or entangles enemies for the hurlilu's Dive Bomb.
SniperLAND / AERIALSniper targets foes the hurlilu harries from above while it controls the air.
ShadeLAND / AERIALShade infiltrates from below while the hurlilu draws attention overhead.
PUNISHES
✖ grounded melee✖ bleed recovery✖ stealth
Works well with · Punishes · Pairing advice
Unlock with Tactics
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