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Idovik

Creature 7 (unique) — beast, eidolon

Pre-Remaster content. May include legacy alignment.

CrasherFlankerLANDbeast

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +14; darkvision, scent (imprecise) 30 feet
Languages common, fey, hallit; telepathy 100 feet (ashen swale only)
Skills acrobatics +11, arcana +13, athletics +17, nature +14
Str
+6
Dex
+0
Con
+4
Int
+2
Wis
+3
Cha
+2
AC 24 Fort +17 Ref +11 Will +15
HP 125
Speed 40 feet

Offense

Melee Tusk (deadly-d10, magical, unarmed) +18, Damage 2d10+8 piercing
Melee Hoof (agile, magical) +18, Damage 2d8+8 bludgeoning

Abilities

God's Intervention (primal, teleportation) —
Independent Action — Idovik is even older and more powerful than most Sarkorian gods, and he knows how to manifest in some forms without a god caller at all. Idovik does not share an initiative, actions, Hit Points, or a multiple attack penalty with Ashen Swale.
Indomitable Step — Idovik ignores difficult terrain and uneven ground, and he treats greater difficult terrain as normal difficult terrain.
Otherworldly Roar (auditory) — Idovik unleashes a powerful squeal while stomping his hooves and displaying his tusks. Idovik attempts Intimidate checks to Demoralize each foe within 30 feet. These checks take no penalty for not sharing a language.
Rampaging Charge — Idovik rushes forward, using his momentum to power his attack. Idovik Strides twice and then makes a tusk Strike. As long as he moved at least 20 feet, he gains a +2 circumstance bonus to his attack roll. A Medium or smaller creature struck by this attack must succeed at a DC 25 Reflex save or be knocked Prone by the force of the blow.
Spirit Link — Even if his link is unusual, Idovik is bound to his summoner; he must remain within 100 feet of Ashen Swale at all times. If he ever moves outside this range or is reduced to 0 Hit Points, Idovik's physical form dissolves. Because his link functions unusually and he does not share Hit Points with Ashen Swale, Idovik remains manifested when Ashen Swale is Unconscious or dead, as long as he stays near Ashen Swale's body. If Ashen Swale dies, Idovik's form fades away over the next minute. When unmanifested, Idovik must be manifested before he can reappear.

WORKS WELL WITH

AnvilLANDAnvil controls priority by holding targets in place for the crasher's devastating charge.
WeaverLANDWeaver controls positioning to funnel enemies into the crasher's charge path and demoralize radius.
MenderLANDMender manages the tempo of attrition as the crasher absorbs counterattacks on the front line.

PUNISHES

✖ standing still✖ terrain reliance✖ low Will
Double crasher leaves the party too thinly spread on the front line.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #176: Lost Mammoth Valley.

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