Ifrit Shuyookh
Creature 14 (rare) — elemental, fire, genie
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDAERIALelementalfire
The leaders and luminaries of ifrits come from the wise but cruel shuyookhs. These spiteful manipulators lord their might over other genies and twist mortal greed into grief. Ifrit shuyookhs guide the Dominion of Flame with their vicious whims and unwavering belief in ifrit supremacy. Hot Gossip Scion of the noble but disgraced Mishalq family, the ifrit information broker Qalkami Mishalq emerged from exile and returned to the Dominion of Flame following the death of Sultan Suleiman XXII. Qalka
Source: rage-of-elements-bestiary (Pre-Remaster)
Perception +25; darkvision
Languages common, pyric; truespeech
Skills arcana +25, athletics +28, crafting +23, deception +25, diplomacy +24, intimidation +26, society +23
Str
+8
Dex
+4
Con
+5
Int
+3
Wis
+3
Cha
+5
Items Scimitar, Breastplate
AC 36
Fort +26
Ref +23
Will +27
HP 300
Immunities fire
Weaknesses cold 15, water 15
Speed 25 feet, fly 35 feet
Offense
Melee Scimitar (fire, forceful, magical, reach-10, sweep) +31, Damage 2d6+16 slashing plus 4d6 fire
Melee Fist (agile, magical, reach-10, unarmed) +29, Damage 1d4+16 bludgeoning plus 4d6 fire
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Exploit Regret (arcane, auditory, fortune, linguistic) —
Heat of Blazing Wings (arcane, aura, fire) — 5 feet. 4d6 fire damage (DC 31 Reflex)
Burning Grasp (fire) — When the ifrit Grabs or restrains a creature, that creature takes 4d6 fire damage, and takes 4d6 fire damage at the end of each of its turns until freed.
Change Shape (arcane, concentrate, polymorph) — The shuyookh transforms into a Small or Medium fire elemental or reptile, such as a snake. This doesn't affect the shuyookh's statistics, but it could change the damage type of their Strikes.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Combat Grab —
Pedantic Wish (downtime) — Frequency three times per year
Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 Flat or a failure if not. The shuyookh subverts the wish-maker's true intentions, twisting the phrasing to maximize suffering.
Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 Flat or a failure if not. The shuyookh subverts the wish-maker's true intentions, twisting the phrasing to maximize suffering.
Arcane Innate Spells DC 35, attack +27
7th Interplanar Teleport (At Will; To Astral Plane, Elemental Planes, or the Universe Only), Volcanic Eruption
5th Fire's Pathway, Truespeech (Constant)
3rd Fireball (At Will)
2nd Invisibility (×2)
Cantrips (7th) Detect Magic, Ignition, Illuminate
WORKS WELL WITH
WeaverLAND / AERIALForced movement from a weaver clusters enemies in the shuyookh's fire aura where its grab and sweep attacks excel.
MenderLAND / AERIALThe shuyookh's aggressive close-quarters posture and elemental weaknesses benefit from a healer who can keep it in the fight.
PUNISHES
✖ clumping✖ melee reliance✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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