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Ilakni

Creature 11 (unique) — aberration, humanoid

WeaverCrasherLANDSUBTERRANEANaberrationhumanoidcold

Source: gatewalkers-bestiary

Perception +22; darkvision
Languages common, elven, erutaki, jotun
Skills acrobatics +22, athletics +23, occultism +22
Str
+6
Dex
+5
Con
+3
Int
+7
Wis
+5
Cha
+0
AC 30 Fort +18 Ref +22 Will +22 +1 circumstance vs. diseases and poisons
HP 195
Immunities cold
Resistances slashing 10
Weaknesses fire 10
Speed 25 feet, burrow 25 feet (burrow through blackfrost ice only)

Offense

Melee Tentacle (agile, magical, reach-10, unarmed) +22, Damage 2d8+12 bludgeoning plus Grab
Ranged Blackfrost Ice Shard (occult) +22, range 30 feet, Damage 2d6 + 6 piercing plus 2d6 cold plus Blackfrost Dead Blackfrost

Abilities

+1 Circumstance vs. Diseases and Poisons
Blackfrost (cold, curse, disease, occult) — This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with Cleanse Affliction or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rises as a blackfrost dead after 24 hours. Blackfrost has a counteract rank of 10.

Saving Throw DC 27 Fortitude

Stage 1 4d6 cold (1 minute)

Stage 2 weakness to cold 5 and Drained 1 (1 day)

Stage 3 weakness to cold 10 and Drained 2 (1 day)
Blackfrost Breath — Ilakni breathes out a 60-foot cone of black wind. All creatures in the area take 10d6 cold damage (DC 30 Reflex); a creature that fails the save is also exposed to blackfrost. Ilakni can't use Blackfrost Breath again for 1d4 rounds.
Constrict — 1d8+12 bludgeoning, DC 30 Fortitude

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Siphon Mind (mental, occult) — Critical Success The target is unaffected and is temporarily immune to Siphon Mind for 24 hours.

Success The target takes 3d6 mental.

Failure The target takes 6d6 mental and becomes Stupefied 1, or increases its stupefied value by 1 to a maximum of stupefied 4. If the creature dies as a result of this mental damage, its body remains alive while its mind and soul move on. The body can remain alive without its soul and mind for many years, as long as it is cared for. If Osoyo escapes from its prison, a body in this state becomes animated by Osoyo's will, transforming into an entity with the same statistics as Ilakni but directly controlled by the Blackfrost Whale. If the body is restored to life before this event, this development can be avoided.

Critical Failure As critical failure, but 12d6 mental and Stupefied 2 (or increases its stupefied value by 2, to a maximum of 4).
Grab

WORKS WELL WITH

AnvilLAND / SUBTERRANEANAn Anvil holds enemies inside Blackfrost Breath's cone and within reach-10 tentacle range for follow-up Grabs.
FlankerLAND / SUBTERRANEANA Flanker coordinates with Ilakni's burrow mobility to trap enemies between two engagement vectors.
SniperLAND / SUBTERRANEANA Sniper provides safe damage output while Ilakni controls engagement distance with reach and area denial.

PUNISHES

✖ clumping✖ low Will✖ weak Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

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