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Imeckus Stroon

Creature 12 (unique) — human, humanoid

Pre-Remaster content. May include legacy alignment.

WeaverLAND

Source: kingmaker-bestiary (Pre-Remaster)

Perception +25
Languages common, hallit, jotun, skald, sussuran
Skills Academia Lore +25, arcana +25, crafting +23, diplomacy +22, nature +21, occultism +25, society +23
Str
+0
Dex
+4
Con
+2
Int
+5
Wis
+3
Cha
+2
Items Dagger, +1 Striking Staff of Fire (Major), The Inward Flowing Source (Spellbook)
AC 33 Fort +21 Ref +23 Will +22
HP 210
Speed 25 feet

Offense

Melee Staff (two-hand-d8) +24, Damage 2d4+3 bludgeoning
Melee Dagger (agile, finesse, versatile-s) +21, Damage 1d4+3 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +21, Damage 1d4+3 piercing

Abilities

Enhanced Familiar — Imeckus Stroon's familiar Lintwerth is a loyal companion and is a bit more powerful than the standard familiar in that he does not possess the minion trait; Imeckus can direct Lintwerth's actions verbally as a free action. If Lintwerth is slain, Imeckus becomes Drained 1 for 24 hours.
Recall Lintwerth (arcane, teleportation) — Imeckus calls out Lintwerth's name and snaps his fingers, causing his dust mephit familiar (and up to 1 Bulk of objects carried by Lintwerth) to instantly transport to an adjacent square of Imeckus' choice, providing Lintwerth is within a mile.
Steady Spellcasting — If a reaction would disrupt Imeckus's spellcasting action, he attempts a DC 15 Flat; if he succeeds, his action isn't disrupted.
Drain Lintwerth (arcane) — Frequency once per day;

Requirements Imeckus hasn't yet acted on his turn and Lintwerth is in an adjacent square

Effect Imeckus draws power from his bond with his familiar. During his turn, he gains the ability to cast one spell he prepared today and already cast, without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements.
Quickened Casting (concentrate, spellshape) — Frequency once per day

Effect If Imeckus's next action is to cast a cantrip or spell that is 4th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).
Arcane Prepared Spells DC 33, attack +23
6th Chain Lightning, Scrying, Teleport
5th Sending, Wall of Ice
4th Discern Lies, Fly, Wall of Fire
3rd Fireball, Lightning Bolt, Wall of Wind
2nd Acid Arrow, Dispel Magic, Flaming Sphere
1st Charm, Lock, Magic Missile, Ray of Enfeeblement
Cantrips (6th) Detect Magic, Electric Arc, Light, Produce Flame, Shield
Arcane Spontaneous Spells DC 33, attack +23
4th Fire Shield, Wall of Fire, Wall of Fire
3rd Fireball, Fireball, Fireball
2nd Flaming Sphere, Flaming Sphere
1st Burning Hands, Burning Hands
Cantrips (4th) Produce Flame

WORKS WELL WITH

AnvilLANDAnvil holds the frontline so the caster has safe windows to control the battlefield.
FlankerLANDFlanker pressures enemy positioning and creates openings for the caster's spells.
SniperLANDSniper eliminates priority targets the caster debuffs without competing for positioning.

PUNISHES

✖ spell disruption✖ stealth
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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