Ingnovim's Assistant
Creature 17 (rare) — human, humanoid
Pre-Remaster content. May include legacy alignment.
AnvilLANDhumanoid
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +29
Languages common
Skills athletics +33, intimidation +33
Str
+8
Dex
+2
Con
+9
Int
-4
Wis
+3
Cha
-4
Items Longsword, Full Plate
AC 43
Fort +32
Ref +26
Will +29
HP 330 (fast healing 20)
Immunities poison
Speed 30 feet
Offense
Melee Longsword (magical, versatile-p) +33, Damage 7d8+8 slashing
Abilities
Fast Healing 20 — A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Death Throes (alchemical, poison) — When one of Ingnovim's assistants dies, it bursts open in a foul-sounding and smelling explosion of toxic viscera and poisonous vapors. All creatures within a 20-foot burst must attempt a DC 38 Fortitude save to resist this blast of poison.
Critical Success The creature is unaffected.
Success The creature is Sickened 2.
Failure The creature takes 7d8 poison damage.
Critical Failure The creature takes 14d8 poison plus 2d8 persistent poison{14d8 poison damage and 2d8 persistent poison damage}.
Critical Success The creature is unaffected.
Success The creature is Sickened 2.
Failure The creature takes 7d8 poison damage.
Critical Failure The creature takes 14d8 poison plus 2d8 persistent poison{14d8 poison damage and 2d8 persistent poison damage}.
WORKS WELL WITH
CrasherLANDCrasher deals finishing blows while the anvil absorbs hits, and Death Throes punishes enemies who cluster around the melee pair.
WeaverLANDWeaver funnels enemies into melee with the anvil, ensuring Death Throes catches the maximum number of targets when triggered.
MenderLANDMender extends the anvil's uptime through Fast Healing support, delaying Death Throes until the most tactically advantageous moment.
PUNISHES
✖ clumping✖ melee stacking✖ low attack bonus
Another Anvil with a death-explosion overlap wastes area denial inefficiently.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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