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Ivarsa

Creature 12 (unique) — human, humanoid

Pre-Remaster content. May include legacy alignment.

CrasherWeaverLANDhumanhumanoidfirecold

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +21
Languages chthonian, common, hallit
Skills arcana +25, athletics +25, intimidation +23, nature +21, survival +21, Warfare Lore +25
Str
+5
Dex
+2
Con
+4
Int
+5
Wis
+1
Cha
+3
Items Greataxe, Hide Armor, Healing Potion (Greater)
AC 33 Fort +24 Ref +22 Will +19
HP 212
Resistances fire 10
Speed 25 feet

Offense

Melee Greataxe (magical, reach-10, sweep) +25, Damage 3d12+13 slashing

Abilities

Attack of Opportunity — [reaction]
Capture Magic
Arcane Cascade (concentrate, magus, stance) —
Companion Bond — When Ivarsa uses a teleportation effect while she's riding a mount, the mount teleports with her.
Spellstrike (magus) — Ivarsa channels a spell into a punch or axe swing to deliver a magically charged attack. She casts Ignition or Ray of Frost. The effects of the spell don't occur immediately but are imbued into her attack instead. She makes a melee Strike with a weapon or unarmed attack, which gains the arcane trait. Her spell is coupled with the attack, using her attack roll to determine the effects of both the Strike and the spell. This counts as two attacks for her multiple attack penalty, but the penalty isn't applied until after she has completed the Spellstrike. After she uses Spellstrike, Ivarsa can't do so again until she recharges this ability as a single action, which has the concentrate trait. She also recharges her Spellstrike when she casts Thunderous Strike.
Divine Prepared Spells DC 32, attack +24
6th Collective Transposition, Unexpected Transposition
5th Blink Charge
4th Dimension Door, Dimensional Anchor, Weapon Storm
3rd Earthbind, Haste
1st True Strike (×2)
Cantrips (6th) Mage Hand, Produce Flame, Protect Companion, Ray of Frost, Shield
Arcane Focus Spells DC 32, attack +24; 1 Focus Point
1st Thunderous Strike

WORKS WELL WITH

AnvilLANDA frontline body absorbs the opening exchange while this gish reserves actions to set up a bigger Spellstrike payoff.
SniperLANDRanged pressure forces the party to split attention between a battlefield-dominating melee threat and sustained damage from range.
SnareLANDA controller that keeps enemies grouped turns the sweep trait into repeated multi-target damage instead of a single hit.

PUNISHES

✖ clumping✖ predictable positioning✖ melee reliance
Avoid pairing with another high-damage melee solo threat; the encounter already centers on answering this creature's reach and burst, and a second heavy hitter risks an unfair spike.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #177: Burning Tundra.

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