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Jaathoom Shuyookh

Creature 10 (rare) — air, elemental, genie

Pre-Remaster content. May include legacy alignment.

WeaverShadeLANDairelementalgenie

Source: rage-of-elements-bestiary (Pre-Remaster)

Perception +22; darkvision
Languages common, sussuran; can't speak any language; cloud of visions
Skills acrobatics +21, arcana +20, athletics +19, crafting +17, deception +22, diplomacy +22, society +20, stealth +17
Str
+5
Dex
+7
Con
+3
Int
+5
Wis
+3
Cha
+6
Items +1 Striking Jambiya
AC 29 Fort +17 Ref +21 Will +19
HP 150
Speed 25 feet

Offense

Melee Jambiya (agile, finesse, magical, reach-10, versatile-s) +24, Damage 2d4+11 piercing plus 1d12 electricity
Melee Fist (agile, finesse, nonlethal, reach-10, unarmed) +23, Damage 1d6+11 slashing plus 1d12 electricity
Ranged Jambiya (agile, magical, thrown-20, versatile-s) +24, Damage 2d4+11 piercing plus 1d12 electricity
Ranged Crashing Wind (air, arcane) +23, range increment 50 feet, Damage 3d8+8 bludgeoning

Abilities

Cloud of Visions (arcane, aura, mental) — 120 feet. A jaathoom has telepathy 60 feet but can only show images rather than speaking.
Naturally Invisible — The jaathoom is Invisible at all times. They can become visible or return to invisibility as a single action, which has the concentrate trait.
Turbulent Skies (air, arcane, aura) — 20 feet. Swirling winds make all squares in the emanation difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune. The jaathoom can activate or deactivate this aura as a single action, which has the concentrate trait.
Change Shape (concentrate, polymorph) — The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Hurricane Blast (air, arcane) — Frequency once per round

Effect The jaathoom moves all creatures without the air trait in their turbulent skies aura 20 feet directly away, clockwise, or counterclockwise. A creature avoids being moved if it succeeds at a DC 29 Fortitude save.
Impressive Wish (downtime) — Frequency three times per year

Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 Flat or a failure if not. The shuyookh's visions of the subject's future inform how it interprets the wish.
Ominous Dreams (mental, prediction) — The jaathoom sends a prophetic dream into the mind of a sleeping creature within 60 feet. An unwilling creature can avoid the vision if it succeeds at a DC 32 Will save. The jaathoom chooses the dream's subject but not its exact events. The target sees a brief vision of its future related to that subject, with the effect of augury. If the result is bad or mixed, the creature is Frightened 2 and doesn't start to recover from being frightened until it wakes.
Arcane Innate Spells DC 30, attack +22
7th Interplanar Teleport (At Will; To Astral Plane, Elemental Planes, or Universe Only)
5th Pressure Zone
4th Nightmare (×2), Vapor Form
2nd Illusory Creature
1st Ill Omen, Illusory Object, Sleep (×2)
Cantrips (7th) Detect Magic

WORKS WELL WITH

CrasherLANDThe Crasher can push enemies deeper into the Turbulent Skies aura where movement is difficult.
SniperLANDA Sniper benefits from the Shuyookh drawing attention while remaining invisible and hard to target.
AnvilLANDThe Anvil holds enemies stationary inside the difficult-terrain aura so Hurricane Blast can reposition others.

PUNISHES

✖ clumping✖ standing-still✖ visual-targeting
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Rage of Elements.

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