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Jackal Guard

Creature 10 (uncommon) — human, humanoid

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDhuman

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +19
Languages common, mzunu
Skills acrobatics +20, athletics +23, religion +18, society +17, stealth +18
Str
+5
Dex
+4
Con
+3
Int
+1
Wis
+2
Cha
-1
Items Spear, Sturdy Shield (Lesser), Chain Shirt, Religious Symbol of Walkena
AC 29 Fort +21 Ref +18 Will +18
HP 180
Speed 30 feet

Offense

Melee Spear (magical) +23, Damage 2d8+13 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +22, Damage 1d4+13 bludgeoning plus Grab
Ranged Spear (magical, thrown-20) +22, Damage 2d8+13 piercing

Abilities

Attack of Opportunity
Shield Block
Impaling StrikeFrequency once per round

Effect The Jackal Guard lunges forward with their spear and delivers a piercing blow. The Jackal Guard Steps and then makes a melee spear Strike. On a hit, the target also takes 1d6 bleed.
Knocking SweepFrequency once per round

Effect The Jackal Guard swings their weapon with a sweeping spin. They attempt separate Athletics checks to Trip any number of creatures within their reach. Each attempt counts toward the Jackal Guard's multiple attack penalty, but the multiple attack penalty doesn't increase until after they make all the attacks.
Spear VaultFrequency once per round

Effect The Jackal Guard uses their spear to jump over or around a creature and create an opening. The Jackal Guard Strides up to half their Speed. This movement doesn't trigger reactions. During this movement, they can move through the space of one creature, and when the Jackal Guard moves through a creature's space in this way, that creature becomes Off-Guard until the end of the Jackal Guard's turn. If the Jackal Guard ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Grab

WORKS WELL WITH

FlankerLANDExploits tripped and grabbed foes while this creature controls the frontline with Attack of Opportunity and Shield Block.
SniperLANDDelivers ranged damage safely while this creature locks down multiple enemies with sweeping trip control.
ShadeLANDStrikes from off-angles against enemies whose attention is fixed on the shield-bearing frontline anchor.

PUNISHES

✖ clumping✖ melee reliance✖ standing still
stacking anvils reduces offensive tempo leaving insufficient damage pressure to finish controlled targets
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #172: Secrets of the Temple-City.

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