Jesseri The Hailstorm
Creature 10 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
MenderWeaverLANDhumancold
Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)
Perception +23
Languages common, hallit
Skills Mammoth Lord Lore +16, medicine +23, nature +23, performance +20, religion +21, society +18, survival +21
Str
+0
Dex
+4
Con
+5
Int
+2
Wis
+5
Cha
+2
Items Staff of Divination, Hide Armor, Healing Potion (Moderate)
AC 29
Fort +21
Ref +20
Will +21
HP 150
Resistances cold 10
Speed 25 feet
Offense
Melee Staff (two-hand-d8) +19, Damage 1d4+6 bludgeoning
Abilities
Child of Winter — When Jesseri Casts a Spell that deals damage and doesn't have a duration, she deals additional cold damage that's equal to the spell's rank and ignores cold resistance 10.
Signature Spells — Jesseri can heighten Heal and Lightning Bolt to any level for which she has an available spell slot.
Divine Spontaneous Spells DC 29, attack +21
5th Cone of Cold, Wall of Ice
4th Hydraulic Torrent, Ice Storm
3rd Lightning Bolt, Wall of Wind
2nd Create Food, Endure Elements, Water Walk
1st Air Bubble, Create Water, Gust of Wind, Heal
Cantrips (5th) Electric Arc, Light, Ray of Frost, Read Aura, Stabilize
WORKS WELL WITH
AnvilLANDAn Anvil guards the Mender from pressure while she sustains allies and controls area with signature Lightning Bolt.
CrasherLANDA Crasher pressures enemies clustered by the Weaver's area spells and exploits cold-weakened targets.
ShadeLANDA Shade intercepts flankers while the Mender focuses on healing and area denial.
PUNISHES
✖ clumping✖ cold resistance✖ low Reflex
Double Mender over-invests in healing while lacking frontline durability against aggro shifts.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Jesseri The Hailstorm in the encounter builder — free, no install.
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