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Kalavakus

Creature 10 — demon, fiend, unholy

Pre-Remaster content. May include legacy alignment.

AnvilSnareLANDdemonfiendunholy

Kalavakuses work as slavers in the Abyss, earning them the alternate moniker of "slaver demons"; these fiends round up captured victims and sell them to other fiends or unscrupulous mortals. Pleas for freedom or clemency fall on deaf ears, as slaver demons consider anyone they can catch and hold to be their rightful property and theirs to sell. Kalavakuses know more than just physical means of restraining slaves; they also know how to fetter a victim's soul. The most successful slaver demons hav

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +19; darkvision
Languages chthonian, draconic, empyrean; telepathy 100 feet
Skills acrobatics +15, athletics +23, intimidation +22, religion +17, stealth +19
Str
+7
Dex
+1
Con
+5
Int
+2
Wis
+3
Cha
+3
AC 30 Fort +21 Ref +17 Will +19 +1 status to all saves vs. magic
HP 200
Weaknesses cold-iron 10, holy 10
Speed 25 feet

Offense

Melee Horns (deadly-d8, unholy) +23, Damage 2d10+13 piercing
Melee Claw (agile, unarmed, unholy) +23, Damage 2d8+13 slashing
Melee Jaws (unarmed, unholy) +23, Damage 2d6+13 piercing

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. Magic
Attack of Opportunity
Horn Snare
Liberation Vulnerability — The first time each round that a creature escapes from the slaver demon's Enslave Soul or the slaver demon witnesses a creature being freed from captivity or mental enslavement, the demon takes 3d6 mental damage.
Enslave Soul (arcane, mental) — The demon enslaves the soul of a living creature within 60 feet. The target can attempt to resist this enslavement with a DC 29 Will save.

A slaver demon can have only one living soul enslaved with this ability at a time, and no more than one slaver demon can enslave the same soul. If a slaver demon kills a creature whose soul it has enslaved, the demon regains 20 healing HP and the soul is consigned to an eternity of toil in the Abyss, adding to the slaver demon's tally of souls and allowing the demon to enslave another.

Success The target avoids being enslaved and is temporarily immune for 24 hours.

Failure The target is enslaved and is Enfeebled 2 for 24 hours or until the slaver demon is slain, whichever comes first.

Critical Failure As failure, and the target also suffers the effects of a failed saving throw against Dominate.
Divine Innate Spells DC 27, attack +19
4th Air Walk (×2), Dimension Door, Dimension Door (At Will)
3rd Haste
1st Command (At Will)

WORKS WELL WITH

SniperLANDReactive Strike deters melee disengagement, letting ranged allies fire freely while the demon anchors the front.
WeaverLANDA caster's debuffs stack well with Enslave Soul removing a single PC from the fight entirely.
CrasherLANDA second aggressive striker can dive in while the demon's threatened reach discourages anyone from stepping away.

PUNISHES

✖ low Will✖ melee reliance✖ isolated targets
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #147: Tomorrow Must Burn.

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