Kanya
Creature 7 — azata, celestial, holy
WeaverAnvilLANDAERIALazatacelestialholysonic
Kanyas are bearers of blessings and fortune, as well as harbingers of wisdom and spiritual growth. They are generally peaceful but quick to act if a community they are residing in is threatened. They pride themselves on inspiring mortals to such joy that they express it through the arts, leading to their common moniker as "muses." More than one bard looks to a kanya as their personal inspiration, yet much like inspiration, kanyas come and go as they please. They wander the world as they will, of
Source: pathfinder-monster-core
Perception +16; darkvision
Languages diabolic, draconic, empyrean; Truespeech
Skills acrobatics +14, athletics +17, deception +16, diplomacy +18, nature +14, performance +20, religion +14, survival +12
Str
+4
Dex
+3
Con
+5
Int
+2
Wis
+3
Cha
+5
Items Longsword, Virtuoso Harp
AC 25
Fort +14
Ref +16
Will +16
HP 135
Weaknesses cold-iron 10, unholy 10
Speed 25 feet, fly 45 feet
Offense
Melee Longsword (holy, magical, versatile-p) +18, Damage 1d8+10 slashing plus 1d6 sonic
Melee Tail (agile, holy, magical, reach-10) +17, Damage 2d6+10 bludgeoning plus Grab
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Free Expression — A kanya's auditory and sonic effects attempt to counteract any effect that would directly control, manipulate, or prevent them from expressing themself freely, such as Silence. They can also spend an action, which has concentrate trait, to speak forcefully and counteract such effects. The counteract modifier is +16 in either case.
Muse's Courage — Any Courageous Anthem the kanya casts grants a +2 status bonus instead of +1.
Grab —
Divine Innate Spells DC 26, attack +18
5th Truespeech (Constant)
4th Suggestion
2nd Clear Mind, Invisibility, Noise Blast
1st Charm, Counter Performance, Soothe
Cantrips (5th) Courageous Anthem, Daze, Detect Magic, Figment, Light, Summon Instrument, Uplifting Overture
WORKS WELL WITH
AnvilLAND / AERIALA frontline tank holding melee pressure benefits directly from Kanya's status bonuses while absorbing Reactive Strikes.
SniperLAND / AERIALA precision ranged striker gains the most value from consistent buffed accuracy compounding across turns.
PUNISHES
✖ melee-only parties✖ silence effects✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Kanya in the encounter builder — free, no install.
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