Kapral
Creature 14 (unique) — elf, humanoid
Pre-Remaster content. May include legacy alignment.
WeaverShadeLAND
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +28
Languages common, draconic, elven
Skills arcana +27, intimidation +21, Legal Lore +25, society +25, stealth +27
Str
+1
Dex
+5
Con
+4
Int
+5
Wis
+4
Cha
-1
Items +2 Striking Staff, Bracers of Armor II, Disguise Kit (Elite), Tinted Goggles, Healing Potion (Moderate) (3)
AC 34
Fort +26
Ref +27
Will +28
HP 220
Speed 30 feet
Offense
Melee Staff (magical, two-hand-d8) +24, Damage 2d4+5 bludgeoning
Abilities
Contingency Plan (arcane, magical, teleportation) — Frequency once per day
Trigger Kapral is targeted by an attack
Effect Kapral casts blink on herself.
Trigger Kapral is targeted by an attack
Effect Kapral casts blink on herself.
Divine Prepared Spells DC 37, attack +27
7th Prismatic Spray (×2), Project Image
6th Feeblemind, Teleport, True Seeing
5th Black Tentacles, Cone of Cold, Mind Probe
4th Confusion, Dimension Door, Fly
3rd Invisibility Sphere, Lightning Bolt, Nondetection
2nd Acid Arrow, Illusory Creature, Knock
1st Alarm, Color Spray, Mage Armor
Cantrips (7th) Detect Magic, Ghost Sound, Message, Shield, Telekinetic Projectile
WORKS WELL WITH
AnvilLANDAn Anvil draws enemy priority and holds the frontline, giving the caster safe positioning to deploy her divine spells and activate Contingency Plan.
MenderLANDA Mender controls the attrition tempo so the caster can focus actions on battlefield control rather than recovery.
PUNISHES
✖ melee reliance✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Kapral in the encounter builder — free, no install.
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