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Karumzek Swarm

Creature 11 (uncommon) — aberration, swarm, unholy

Pre-Remaster content. May include legacy alignment.

CrasherSnareLANDVERTICALaberrationswarmunholy

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +21; darkvision; poison sense (precise) 30 feet
Skills acrobatics +21, crafting +23, nature +19, religion +21, stealth +23
Str
+2
Dex
+5
Con
+4
Int
-1
Wis
+3
Cha
+0
AC 30 Fort +21 Ref +24 Will +18
HP 175
Immunities poison, precision, swarm-mind
Resistances bludgeoning 5, piercing 10, slashing 10
Weaknesses area-damage 10, holy 10, splash-damage 10
Speed 40 feet, climb 30 feet

Abilities

Poison Sense (precise) 30 feet — A karumzek senses any poisoned creature. It can spend an action with the concentrate trait to determine the poison's type and current stage.
Karumzek Venom (poison, virulent) — Saving Throw DC 28 Fortitude

Maximum Duration 6 rounds

Stage 1 4d6 poison and Enfeebled 1 (1 round)

Stage 2 5d6 poison, Clumsy 1, and Enfeebled 2 (1 round)

Stage 3 6d6 poison, Clumsy 2, and enfeebled 2 (1 round)
Swarming Bites — Each enemy in the karumzek swarm's space takes 2d6 piercing damage (DC 27 Reflex save) plus karumzek venom.
Divine Innate Spells DC 30, attack +22
2nd Death Knell (×3), Invisibility (At Will) (self only), Vomit Swarm

WORKS WELL WITH

AnvilLAND / VERTICALAn Anvil creates positioning tension by trapping enemies in the swarm's damaging space.
WeaverLAND / VERTICALA Weaver's Fortitude debuffs compound the venom's attrition pressure.

PUNISHES

✖ clumping✖ precision-reliance✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #171: Hurricane's Howl.

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