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Kerinza

Creature 12 (unique) — humanoid

Pre-Remaster content. May include legacy alignment.

WeaverShadeLAND

Source: blood-lords-bestiary (Pre-Remaster)

Perception +23; darkvision
Languages common, draconic, taldane, varisian
Skills acrobatics +23, deception +22, diplomacy +22, intimidation +22, nature +21, stealth +25
Str
+4
Dex
+7
Con
+2
Int
+2
Wis
+5
Cha
+4
Items Light Mace, Smoked Goggles
AC 32 Fort +18 Ref +23 Will +21
HP 235
Speed 30 feet

Offense

Melee Light Mace (agile, finesse, magical, shove) +26, Damage 2d4+8 bludgeoning
Melee Snake Fangs +25, Damage 2d6+8 piercing plus Serpent Venom

Abilities

Biting Snakes
Petrifying Gaze (arcane, aura, visual) — 30 feet. When a creature ends its turn in the aura, it must attempt a DC 32 Fortitude save. If the creature fails, it becomes Slowed 1 for 1 minute. Kerinza can activate or deactivate this aura by using a single action, which has the concentrate trait, but deactivating it is painful for her; she gains weakness 15 to physical damage while her petrifying gaze is deactivated.
Focus Gaze (arcane, concentrate, incapacitation, visual) — Kerinza fixes her glare on a creature she can see within 30 feet. The target must attempt a DC 32 Fortitude save against Kerinza's petrifying gaze. If the target was already Slowed before attempting its save, a failed save causes it to be Petrified permanently. After attempting its save, the creature is then temporarily immune until the start of Kerinza's next turn.
Quick Responses — If Kerinza isn't Slowed, her Strikes deal an additional 2d6 precision damage to slowed targets.
Serpent Venom (poison) — Saving Throw DC 32 Fortitude

Maximum Duration 6 rounds

Stage 1 2d6 poison damage and Enfeebled 1 (1 round)

Stage 2 3d6 poison damage and Enfeebled 2 (1 round)

Stage 3 5d6 poison damage and Enfeebled 3 (1 round)
Arcane Spontaneous Spells DC 32, attack +24
6th Chain Lightning, Stone Tell, Stone to Flesh
5th Cloudkill, Wall of Stone
4th Stoneskin
3rd Dream Message
2nd Dispel Magic
1st Charm
Cantrips (6th) Detect Magic, Electric Arc, Ghost Sound, Produce Flame, Shield

WORKS WELL WITH

AnvilLANDAnvil holds enemies within the petrifying gaze aura so the slow condition stacks each turn.
SniperLANDSniper exploits slowed targets that cannot close distance effectively.
CrasherLANDCrasher forces enemy repositioning and prevents escape from the slow aura's radius.

PUNISHES

✖ clumping✖ low Fortitude✖ ignoring debuffs
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #183: Field of Maidens.

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