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King Harral

Creature 14 (unique) — undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverLANDundead

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +25; darkvision
Languages aklo, draconic, dwarven, empyrean, necril, sakvroth
Skills arcana +29, crafting +25, diplomacy +27, intimidation +27, religion +25, society +23
Str
+6
Dex
+5
Con
+0
Int
+7
Wis
+5
Cha
+7
Items Maul, Full Plate, Wand of Smoldering Fireballs (7th-Rank Spell)
AC 35 Fort +22 Ref +24 Will +28 +1 status to all saves vs. vitality
HP 195 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10
Speed 25 feet

Offense

Melee Thundering Maul (magical, shove) +28, Damage 2d12+12 bludgeoning plus 1d6 sonic

Abilities

+1 Status to All Saves vs. Vitality
Counterspell
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 33 Will

A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.
Rejuvenation (arcane) — 24 hours after King Harral is destroyed, his body rebuilds itself on his throne (or, if the throne is destroyed, on the site where the throne once sat), similarly to how a lich's body is restored via its phylactery. If all of Saggorak's buildings are destroyed, or if heroes perform a great service in saving Saggorak, King Harral loses this ability.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Steady Spellcasting — If another creature's reaction would disrupt King Harral's spell, he attempts a DC 15 Flat. If he succeeds, the spell isn't disrupted.
Arcane Prepared Spells DC 35, attack +27
7th Duplicate Foe, Eclipse Burst, Reverse Gravity
6th Disintegrate (×2), Vampiric Exsanguination, Wall of Force
5th Black Tentacles (×2), Cloudkill
4th Dimension Door, Fire Shield, Fly, Freedom of Movement
3rd Blindness, Vampiric Touch
2nd Deafness, Dispel Magic, False Life, Mirror Image, See Invisibility
1st Fleet Step, Magic Missile (×2), Ray of Enfeeblement (×2), True Strike
Cantrips (7th) Detect Magic, Electric Arc, Mage Hand, Message, Shield

WORKS WELL WITH

AnvilLANDAn anvil holds the frontline while the weaver controls the battlefield with arcane spells and frightful presence.
FlankerLANDFrightful Presence reduces enemy effectiveness, creating safer approach angles for a flanker.

PUNISHES

✖ spellcasting✖ low Will
Weaver stacking may leave the formation without a durable frontline presence.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #148: Fires of the Haunted City.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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