Kizidhar Shuyookh
Creature 11 (rare) — elemental, genie, plant, wood
Pre-Remaster content. May include legacy alignment.
AnvilSnareLANDVERTICALelementalgenieplant
Kizidhar shuyookhs are the powerful rulers of the Glowing Infinity on the Plane of Wood. They view other genies, including other kizidhars, as subservient to their own greatness, manipulating them as though they were outsiders whenever it helps achieve their goals. Kizidhar shuyookh diplomats are sent as emissaries from the Plane of Wood to the Universe, representing the metropolis of Nodollin and Grand Sultana Eshal Muazzam Rayadii of the Glowing Infinity, Lady of All that Grows and Decays. Th
Source: rage-of-elements-bestiary (Pre-Remaster)
Perception +22; darkvision
Languages common, muan; speak with plants, truespeech
Skills acrobatics +20, arcana +19, athletics +22, crafting +23, deception +21, intimidation +21, nature +24, stealth +22 (+24 in forests)
Str
+5
Dex
+5
Con
+7
Int
+4
Wis
+4
Cha
+4
Items Spear, Wooden Shield
AC 30 ((32 with shield raised))
Fort +24
Ref +20
Will +20
HP 220
Weaknesses axe-vulnerability 10, fire 10
Speed 25 feet, climb 25 feet (parting with trees)
Offense
Melee Spear +23, Damage 3d6+11 piercing
Ranged Spear (thrown-20) +23, Damage 3d6+11 piercing
Abilities
Shield Block —
Sprout Shield —
Change Shape (concentrate, polymorph) — The kizidhar transforms into a Small or Medium wood elemental or plant creature. This doesn't affect the kizidhar's statistics, but it could change the damage type of their Strikes.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Manipulative Wish (downtime) — Frequency three times per year
Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 Flat or a failure if not. The shuyookh attempts to advance their own interests along with those of any beneficiaries from the wish.
Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 Flat or a failure if not. The shuyookh attempts to advance their own interests along with those of any beneficiaries from the wish.
Parting the Trees — The genie ignores difficult terrain from plants, and can share their space with larger plants, such as trees.
Sculpt Wood — The kizidhar creates a wooden item out of their body that appears in their hand and remains attached. The item can be a one-handed simple weapon, shield, or object of light Bulk. A kizidhar can instead use this ability to transform an item it's already holding or to remove an object to free its hand. Any item created with Sculpt Wood crumbles to splinters if removed from the kizidhar's possession.
Seed of Ambition (auditory, emotion, mental) — Frequency once per round;
Effect The kizidhar plants a desire for greatness in the mind of a creature within 50 feet. The target must attempt a DC 30 Will save. On a failure, until the end of its next turn, the target can't Delay, Ready, or use reactions. Instead, it must use all its actions to Strike or cast the highest rank of spell available to it using spell slots or Focus Points, or take actions to facilitate doing so, such as drawing a weapon or moving toward an enemy. The target must focus its attacks either on the kizidhar or on the opponent it perceives to be the biggest threat. This effect ends if the kizidhar uses Seed of Ambition again.
Effect The kizidhar plants a desire for greatness in the mind of a creature within 50 feet. The target must attempt a DC 30 Will save. On a failure, until the end of its next turn, the target can't Delay, Ready, or use reactions. Instead, it must use all its actions to Strike or cast the highest rank of spell available to it using spell slots or Focus Points, or take actions to facilitate doing so, such as drawing a weapon or moving toward an enemy. The target must focus its attacks either on the kizidhar or on the opponent it perceives to be the biggest threat. This effect ends if the kizidhar uses Seed of Ambition again.
Take Root (arcane, plant, wood) — The genie thrusts their weapon into the ground. Plants sprout and grow out of the ground in a 20-foot burst centered on one corner of the kizidhar's square. All squares on the ground in that area are difficult terrain until the kizidhar uses this ability again.
Arcane Innate Spells DC 30, attack +22
7th Interplanar Teleport (At Will; To Astral Plane, Elemental Planes, or the Universe Only)
6th Lignify
5th Nature's Pathway (At Will), Truespeech (Constant)
3rd Speak with Plants (Constant), Wooden Double
2nd Entangling Flora (At Will), Invisibility (×2), One With Plants
Cantrips (7th) Detect Magic
WORKS WELL WITH
WeaverLANDA caster capitalizes on the Will save already threatened by this genie's mind-affecting ability while the durable body blocks melee approach.
SniperLANDA ranged attacker fires from behind the wall this shield-wielding genie creates, since the terrain it grows slows melee pursuers.
FlankerLAND / VERTICALA quick striker exploits the difficult terrain sprouted around the battlefield to isolate a single target while the genie occupies the front.
PUNISHES
✖ low Will✖ melee reliance✖ standing still
Avoid pairing with another Anvil; the encounter doesn't need two damage sponges holding the same line.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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