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Kokogiak

Creature 12 — beast

Pre-Remaster content. May include legacy alignment.

CrasherLANDAQUATICbeast

As deadly on land as in the water, kokogiaks are one of the most feared predators of the tundra. From a distance they might be mistaken for a frightfully large polar bear, but anyone unfortunate enough to see one up close will notice the creature's six additional legs and disturbingly elongated neck before meeting an untimely end. These ursine monstrosities stalk their prey tirelessly across ice and snow; they're also powerful swimmers, lurking under the ice to burst up and ambush unsuspecting c

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +25; darkvision, scent (imprecise) 60 feet
Languages common, thalassic
Skills athletics +27, deception +23, stealth +21 (+25 in Snow), survival +21
Str
+7
Dex
+5
Con
+7
Int
+1
Wis
+5
Cha
+5
AC 33 Fort +25 Ref +19 Will +21
HP 215
Resistances cold 15
Speed 40 feet, swim 20 feet (trackless step)

Offense

Melee Jaws (reach-20, unarmed) +26, Damage 3d10+10 piercing
Melee Claw (reach-15, unarmed) +26, Damage 3d6+10 slashing

Abilities

Voice Imitation — Kokogiaks can mimic the sounds of a person in distress by attempting a Deception check to Lie. The kokogiak has a +4 circumstance bonus to this check.
Attack of Opportunity
Mauling Rush — The kokogiak Strides up to its Speed. It can make up to four claw Strikes at any point during this movement, each against a different target. These attacks count toward the kokogiak's multiple attack penalty, but the multiple attack penalty doesn't increase until after the kokogiak makes all of its attacks.
Sneak Attack — The kokogiak's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.
Tormented Snarl (auditory, illusion, mental, primal) — Using their voice imitation abilities, a kokogiak emits the horrific wails of its former victims. Each creature within 120-foot emanation{120 feet} takes 4d6 mental damage and must attempt a DC 32 Will save.

A creature frightened by this ability is Off-Guard to the kokogiak.

Critical Success The creature is unaffected and is temporarily immune for 1 minute.

Success The creature takes half damage and becomes Frightened 1.

Failure The creature takes full damage and becomes Frightened 2.

Critical Failure The creature takes double damage, becomes Frightened 3, and is Fleeing until the end of its next turn.
Trackless Step — The kokogiak always gains the benefits of Cover Tracks in natural surroundings, even while moving at full speed.

WORKS WELL WITH

AnvilLAND / AQUATICAn anvil holds enemies in place, maximizing the multi-target potential of Mauling Rush while Tormented Snarl and sneak attack punish clustered or off-guard targets.
WeaverLAND / AQUATICA weaver clusters enemies together, allowing Tormented Snarl to affect more targets and Mauling Rush to spread claw attacks efficiently across the group.
SniperLAND / AQUATICWhile the kokogiak disrupts the frontline with area mental damage and multi-attack rushes, a sniper eliminates priority targets from a safe distance.

PUNISHES

✖ clumping✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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