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Kolyarut

Creature 12 — aeon, inevitable, monitor

Pre-Remaster content. May include legacy alignment.

AnvilLANDaeoninevitablemonitor

Kolyarut inevitables are enforcers of bargains and punishers of those who fail to uphold them. Their humanoid shape, ability to disguise themselves among a humanoid population, and diplomatic leanings make them the most approachable inevitables, and thus more likely to ally themselves with others. They are among the most talkative of all inevitables, naturally possessing a courtly grace and an encyclopedic knowledge of social customs, which they use to assist their efforts in gathering informati

Source: pathfinder-bestiary (Pre-Remaster)

Perception +23; darkvision; (+27 to detect lies)
Languages diabolic, empyrean, utopian; truespeech
Skills acrobatics +22, athletics +27, Axis Lore +22, deception +20, diplomacy +20, survival +22
Str
+7
Dex
+4
Con
+5
Int
+1
Wis
+4
Cha
+2
Items Bastard Sword
AC 34 Fort +23 Ref +24 Will +22 +1 status to all saves vs. magic
HP 215 (regeneration 15 (deactivated by chaotic))
Immunities death-effects, disease, emotion, poison, unconscious
Speed 25 feet

Offense

Melee Bastard Sword (lawful, magical, two-hand-d12) +26, Damage 2d8+13 slashing plus 1d6 spirit
Melee Fist (agile, magical, unarmed) +23, Damage 1d10+11 bludgeoning plus 1d6 spirit

Abilities

+4 Bonus on Perception to Detect lies
Truespeech — A kolyarut can speak with and understand any creature that has a language.
+1 Status to All Saves vs. Magic
Regeneration 15 (Deactivated by Chaotic) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Divine Innate Spells DC 32, attack +24
8th Discern Location
4th Suggestion (×2)
3rd Paralyze (×2)
2nd Invisibility (Self Only)
1st Command, Command (At Will), Illusory Disguise (At Will)

WORKS WELL WITH

SniperLANDA ranged damage dealer can commit to a target unbothered while this slow, regenerating bruiser occupies the front line.
SnareLANDA controller that halts movement compounds the pressure of its already low Speed, keeping foes pinned within its reach.
FlankerLANDA fast skirmisher can chase down foes trying to kite this slow, heavily armored bruiser.

PUNISHES

✖ low burst damage✖ chip damage reliance✖ melee reliance
Avoid stacking multiple slow anvils; the encounter loses tempo if every front-liner shares this creature's low Speed.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary.

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