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Kongamato

Creature 11 (uncommon) — dragon

Pre-Remaster content. May include legacy alignment.

FlankerCrasherLANDAERIALAQUATICdragon

Though they resemble pterosaurs and hail from a similar era, kongamatos are actually a primeval branch of dragonkind. They aren't particularly intelligent and lack the powerful magical abilities that many of their dragon kindred command, but a kongamato has a supernaturally strong beak that can punch through incredibly dense substances. While this beak might seem like a valuable trophy for hunters, its magic dies with the kongamato, and all attempts to integrate them into weapons have failed. T

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +19; darkvision
Languages draconic
Skills acrobatics +22, athletics +24, intimidation +20, stealth +20, survival +19
Str
+7
Dex
+3
Con
+5
Int
-1
Wis
+2
Cha
+3
AC 30 Fort +22 Ref +20 Will +19 +1 status to all saves vs. magic
HP 190
Immunities paralyzed, sleep
Speed 30 feet, fly 130 feet, swim 30 feet

Offense

Melee Beak (magical, reach-15, unarmed) +24, Damage 2d12+13 piercing plus Boat Breaker, Grab
Melee Claw (agile, reach-10, unarmed) +24, Damage 2d8+13 slashing
Melee Wing (agile, reach-15) +22, Damage 2d10+11 bludgeoning
Melee Tail (agile, reach-20) +22, Damage 2d8+11 bludgeoning

Abilities

+1 Status to All Saves vs. Magic
Attack of Opportunity (Tail Only) — Tail only

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Boat Breaker — A kongamato's beak is supernaturally hard. Their beak Strikes ignore half the Hardness of any object they hit.
Flying Strafe — The kongamato Flies up to their fly Speed and makes two wing Strikes at any point during that movement. Each Strike must target a different creature.
Wailing Dive — The kongamato Flies while emitting a terrifying screech. Each creature the kongamato flies over must succeed at a DC 30 Will save or become Frightened 1 (Frightened 2 on a critical failure).

After attempting their saves, the creatures are temporarily immune for 1 hour. At the end of their movement, the kongamato can make a beak Strike.
Grab

WORKS WELL WITH

AnvilLAND / AERIAL / AQUATICAn anvil can lock enemies in place, guaranteeing the creature's fly-by attacks connect.
WeaverLAND / AERIAL / AQUATICA weaver can funnel enemies into predictable paths for the creature's strafing runs.
ShadeLAND / AERIAL / AQUATICFear effects from a shade compound with the creature's Wailing Dive to rapidly stack frightened.

PUNISHES

✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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