Lady's Whisper
Creature 11 (unique) — undead, unholy
Pre-Remaster content. May include legacy alignment.
ShadeWeaverLANDundeadunholy
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +25; darkvision, see-invisibility, truesight 60 feet
Languages aklo, common, necril, sakvroth
Skills acrobatics +22, athletics +20, deception +21, diplomacy +21, intimidation +21, occultism +21, religion +23, society +21, stealth +22
Str
+3
Dex
+5
Con
+3
Int
+4
Wis
+8
Cha
+4
AC 31
Fort +18
Ref +20
Will +25
+1 status to all saves vs. magic
HP 195 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Offense
Melee Claw (agile, finesse, unarmed) +23, Damage 2d10+7 slashing plus Unwilling Teleportation
Abilities
Death's Grace — Lady's Whisper can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, Lady's Whisper never counts as a living creature.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic —
Negative Recovery — Lady's Whisper can choose whether or not it takes vitality damage.
Sibilant Whispers (auditory, aura, divine, emotion, mental) — 20 feet. Each creature that begins its turn within the aura and can hear the ominous whispers must succeed at a DC 30 Will save or become Frightened 2. On a success, the creature is temporarily immune for 1 minute.
Gatekeeper's Will (concentrate) — Lady's Whisper mentally causes any doors or portals within the Gate of Nhimbaloth (areas B60 to B64 and areas C1 through C18) to open or shut. If Lady's Whisper wills a door closed, it must be Forced Open or battered down.
Unwilling Teleportation (divine, teleportation) — When Lady's Whisper hits and damages a creature with its claw Strike, it can choose to teleport that creature to any open space within 15 feet, even if Lady's Whisper can't see the destination. The target can attempt a DC 30 Will saving throw to resist this effect.
Occult Spontaneous Spells DC 30, attack +22
5th Crushing Despair, Mind Probe, Shadow Blast
4th Blink, Gaseous Form, Modify Memory, Phantasmal Killer
3rd Hypercognition, Levitate, Paralyze, Slow, Vampiric Touch
2nd Calm Emotions, Death Knell, Mirror Image, Touch of Idiocy
1st Command, Fear, Illusory Disguise, Magic Missile
Cantrips (5th) Daze, Ghost Sound, Mage Hand, Shield, Telekinetic Projectile
Divine Innate Spells DC 30, attack +22
6th True Seeing (Constant)
3rd Haste (Constant)
2nd See Invisibility (Constant)
WORKS WELL WITH
AnvilLANDAnvil holds enemies within the fear aura, amplifying the Shade's debuff pressure through positioning synergy.
CrasherLANDFrightened enemies are less likely to spread out, letting the Crasher capitalize on clustered targets for area damage.
PUNISHES
✖ clumping✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
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