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Larval Cave Worm Brood (Glacial)

Creature 10 (rare) — animal, swarm

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDAQUATICSUBTERRANEANanimalswarmcold

While gestating, cave worms adapt to their surrounding environments, becoming accustomed to extreme temperatures and hazards nearby. For example, cave worms hatched in volcanic environments mature into crimson worms, while those raised near water sources mature into azure worms. Regardless of their environment, larval cave worms all have translucent bodies and pallid carapaces that harden and change color as they mature. When a brood of cave worms hatches from their eggs, the foot-long worms mas

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +14; darkvision, tremorsense (imprecise) 100 feet
Skills athletics +22
Str
+6
Dex
+3
Con
+6
Int
-5
Wis
-2
Cha
-2
AC 27 Fort +21 Ref +19 Will +12
HP 220
Immunities precision, swarm-mind, cold
Resistances bludgeoning 7, piercing 13, slashing 13
Weaknesses area-damage 13, splash-damage 13
Speed 30 feet, burrow 30 feet, swim 20 feet

Abilities

Tremorsense (Imprecise) 100 Feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Relentless — When a juvenile cave worm gains the Paralyzed, Slowed, or Stunned condition, reduce the duration by half, to a minimum of 1 round. It also recovers from penalties to its Speeds and the Immobilized condition at the end of its turn. Finally, it ignores non-magical difficult terrain and treats greater difficult terrain like difficult terrain.
Shake It OffFrequency once per day

Trigger The larval cave worm brood would be affected by a condition or adverse effect (such as Cursed Metamorphosis)
Effect The larval brood negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.
Ferocious Gnaw — Each foe in the larval swarm's space takes 6d6 piercing damage (DC 29 Reflex save).
Pummeling Thrash (attack) — Critical Success The creature falls Prone and take 4d6 bludgeoning damage.

Success The creature falls prone and takes 2d6 bludgeoning damage.

WORKS WELL WITH

SniperLAND / AQUATIC / SUBTERRANEANA ranged attacker capitalizes on the tempo this immense swarm buys by picking off targets pinned in its space.
FlankerLAND / SUBTERRANEANA mobile striker can dart around the swarm's engaged foes to land precision hits while attention stays on the bigger threat.
WeaverLAND / AQUATIC / SUBTERRANEANA caster's save-based spells land more easily once the swarm has held a target in place long enough to soften its resolve.

PUNISHES

✖ clumping✖ melee reliance✖ standing still
Avoid stacking with another Anvil; two immense low-mobility bodies stall the fight instead of pressuring the party.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #195: Heavy is the Crown.

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