Lesser Death
Creature 16 (rare) — undead, unholy
WeaverCrasherLANDAERIALundeadunholy
No one is quite sure what lesser deaths are, though some claim that they are avatars of the Grim Reaper. Unlike that strange hunter, however, lesser deaths hunt in packs on rare occasions. More often than not, they manifest from cursed magic items. Other times, they are just the enactors of death, hunting in the same way the Grim Reaper does—silently, with no remorse or quarter. Rarely, multiple lesser deaths work together to cull a large population, their scythes cutting through crowds and leav
Source: pathfinder-monster-core
Perception +32; darkvision, truesight 60 feet; status sight
Languages common, necril
Skills acrobatics +33, athletics +28, deception +30, intimidation +32, religion +30, society +26, stealth +35
Str
+6
Dex
+9
Con
+6
Int
+4
Wis
+6
Cha
+6
Items Scythe
AC 39
Fort +30
Ref +33
Will +32
+1 status to all saves vs. magic
HP 255 (death's grace, void healing)
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Speed 50 feet, fly 40 feet
Offense
Melee Keen Scythe (agile, deadly-2d10, magical, reach-10, trip) +32, Damage 3d10+14 slashing plus 1d12 void
Abilities
Death's Grace — The lesser death can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, the lesser death still never counts as a living creature.
Status Sight — The Lesser Death automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic —
Aura of Misfortune (aura, divine, misfortune) — 20 feet.
Living creatures in the aura must roll twice on all d20 rolls and use the lower result.
Living creatures in the aura must roll twice on all d20 rolls and use the lower result.
Lurking Death (divine, teleportation) —
Void Healing — A lesser death can choose whether or not it takes vitality damage.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Infuse Weapon (divine) — Any scythe gains the agile trait, can't be disarmed, and becomes a +2 greater striking keen scythe while the lesser death wields it.
Divine Innate Spells DC 38, attack +30
6th Truesight (Constant)
2nd See the Unseen (Constant)
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline body can occupy the aura's space, soaking penalized rolls while allies fight from outside its radius.
SniperLAND / AERIALA ranged attacker stays outside the aura's radius, avoiding the roll penalty entirely.
FlankerLAND / AERIALA mobile striker seizes openings created by the aura's disadvantage on defensive rolls.
PUNISHES
✖ clumping✖ standing still✖ melee reliance
Avoid stacking multiple Weavers; the party only needs to escape one all-encompassing debuff aura at a time.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Lesser Death in the encounter builder — free, no install.
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