Leydroth
Creature 17 (uncommon) — beast
Pre-Remaster content. May include legacy alignment.
CrasherLANDbeast
In ancient times, a cabal of primalists imbued an amalgam of beasts with both supernatural might and a hatred of magic itself, hoping to achieve a potent weapon for use against arcane spellcasters. Effective beyond expectation, the first leydroths broke free and turned on their creators. Worse, the leydroths bred true, and these reclusive predators have long outlived their original creators. Leydroths look like distorted, apelike felines with many-branching horns growing from the backs of their
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +30; darkvision; magic sense (imprecise) 60 feet
Languages aklo
Skills acrobatics +32, athletics +33, deception +28, intimidation +28, stealth +32, survival +30
Str
+8
Dex
+7
Con
+9
Int
-3
Wis
+5
Cha
+5
AC 40 (or 36 vs. non-magical)
Fort +32
Ref +30
Will +28
+2 status to all saves vs. magic
HP 315
Resistances all-damage (except non-magical) 15
Speed 50 feet
Offense
Melee Jaws (magical, reach-10, unarmed) +33, Damage 3d10+16 piercing plus 1d10 bleed
Melee Claw (agile, magical, reach-10, unarmed) +33, Damage 3d10+16 slashing
Melee Horn Sweep (magical, reach-10, sweep, versatile-p) +33, Damage 3d12+16 bludgeoning
Abilities
Magic Sense (primal) — The leydroth detects the source and school of each source of magic within 60 feet as an imprecise sense.
+2 Status to All Saves vs. Magic —
36 AC vs. Non-Magical —
Menace to Magic (primal) —
Dispelling Roar (auditory, emotion, fear, mental, primal) — The leydroth unleashes a bestial roar that reverberates within a 30-foot emanation. It rolls an Intimidation check and compares the result to the Will DC of each creature in the area, with the effects of Demoralize.
It also uses this result to attempt to counteract each spell or magical effect in the area, plus one item or effect on each creature in the area, with the effects of Dispel Magic.
The leydroth can't use Dispelling Roar again for 1d4 rounds.
It also uses this result to attempt to counteract each spell or magical effect in the area, plus one item or effect on each creature in the area, with the effects of Dispel Magic.
The leydroth can't use Dispelling Roar again for 1d4 rounds.
Dispelling Strike (primal) — Frequency once per round
Trigger The leydroth hits a creature, object, or spell effect with a Strike
Effect The leydroth casts its innate Dispel Magic, targeting one effect on the creature struck.
Trigger The leydroth hits a creature, object, or spell effect with a Strike
Effect The leydroth casts its innate Dispel Magic, targeting one effect on the creature struck.
Spell Feedback (primal) — Any time a leydroth counteracts a spell or item, the spell's caster or the creature holding the item takes 8d6 mental damage (DC 38 Will save).
Primal Innate Spells DC 38, attack +28
9th Disjunction (×2)
7th Dispel Magic (At will)
WORKS WELL WITH
AnvilLANDAn Anvil holds enemies inside both the Crasher's reach-10 and the Dispelling Roar's emanation.
FlankerLANDA Flanker pressures isolated targets while the Crasher focuses on disrupting enemy spellcasters.
ShadeLANDA Shade's debuffs compound with the Crasher's anti-magic pressure to shut down enemy casters.
PUNISHES
✖ spellcasting✖ clumping✖ magic buffs
Works well with · Punishes · Pairing advice
Unlock with Tactics
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