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Lintwerth

Creature 11 (unique) — air, earth, elemental

Pre-Remaster content. May include legacy alignment.

CrasherWeaverLANDAERIALairearthelemental

Whining and self-important creatures, dust mephits are known for their tendency to pronounce doom and gloom at every opportunity, lamenting every insignificant and minor difficulty as though it were an insurmountable obstacle and making themselves out to be heroes for struggling valiantly against their cruel fates. They tend to be thin and gaunt, with dusky brown and gray skin and wings. Mephits are small, weak creatures that serve at the whims of other elemental entities. The mephits presented

Source: kingmaker-bestiary (Pre-Remaster)

Perception +22; darkvision
Languages common, petran, sussuran
Skills acrobatics +22, stealth +22
Str
+1
Dex
+7
Con
+3
Int
+2
Wis
+5
Cha
+2
AC 32 Fort +18 Ref +24 Will +22
HP 180 (fast healing 10 (in dust or sand))
Immunities bleed, paralyzed, poison, sleep
Speed 20 feet, fly 35 feet

Offense

Melee Claw (agile, finesse, unarmed) +24, Damage 1d6+5 slashing

Abilities

Fast Healing 10 (in dust or sand) — A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Breath Weapon (air, arcane, earth) — Lintwerth breathes a cloud of dust in a 15-foot cone that deals 6d6 slashing damage to each creature within the area (DC 30 Reflex). The air in this area remains thick with dust for the next 4 rounds; while Lintwerth is in this area his fast healing functions normally, but other breathing creatures who end their turn in the area must make a DC 30 Fortitude save or become Sickened 1 (Sickened 2 on a critical failure) from coughing on the dusty air. Lintwerth can't use Breath Weapon again for 1d4 rounds.
Arcane Innate Spells DC 30, attack +22
5th Elemental Form
2nd Glitterdust

WORKS WELL WITH

AnvilLAND / AERIALThe positional tension of mobile breath weapon versus static zone control is resolved when the Anvil holds enemies inside the lingering dust cloud for follow-up rounds.
FlankerLAND / AERIALThe priority tension of cone placement versus enemy spread is resolved when the Flanker drives scattered targets into Breath Weapon arcs for repeated dust damage.

PUNISHES

✖ clumping✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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