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Lithic Locus

Creature 14 (rare) — construct, earth, elemental, spirit

Pre-Remaster content. May include legacy alignment.

WeaverAnvilLANDconstructearthelementalspirit

Civilizations die, buried by time, but their memory may yet linger in shattered pottery, collapsed edifices, and destroyed artwork, compressed and clarified under the weight of rock and soil. Some excavated sites might still hold a sliver of consciousness in their base materials, which walks again as an avatar of an extinct people when awakened. These lithic loci represent the triumphs and folly of their society. Speaking to one is speaking to a witness of an archaic time. The lithic locus's per

Source: rage-of-elements-bestiary (Pre-Remaster)

Perception +25; darkvision, tremorsense (imprecise) 60 feet
Languages petran; plus one ancient language
Skills athletics +26, One Ancient Civilization Lore +29, society +25
Str
+6
Dex
+0
Con
+6
Int
+7
Wis
+6
Cha
+2
AC 35 Fort +27 Ref +21 Will +27
HP 260
Immunities bleed, paralyzed, poison, vitality, void
Speed 30 feet

Offense

Melee Ancient Stone (earth, magical) +28, Damage 3d8+16 bludgeoning plus Bury

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Antiques — A lithic locus contains at least one magic item. Any such antiques are durable, permanent items that were part of the locus's site and typify their culture. The locus receives the benefits of such an item as if wearing or holding it and can activate it. A lithic locus typically has an item of their level.
Bury — Any creature hit by the locus's ancient stone Strike is partially buried in a tide of earth and rock, becoming Immobilized (Escape).
Echo the Past — The locus calls forth a remnant of the past civilization to impart a lesson or control the present. Using this ability again ends any previous manifestation. The locus casts one of the following occult innate spells (DC 34) for the listed purpose.

Dominate The dominated creature takes on the role of a historical figure or someone in the social hierarchy (such as high priest) from the locus's civilization.

Illusory Scene The scene reenacts a historical event from the locus's civilization.

Invoke Spirits The spirits are drawn from the locus's memories of people from their civilization.

Wall of Stone The locus recreates the wall of a building from their civilization, complete with decorations.
Occult Innate Spells DC 34, attack +26
6th Dominate (Echo the Past)
5th Illusory Scene (Echo the Past), Invoke Spirits (Echo the Past), Wall of Stone (Echo the Past)
3rd One with Stone
Cantrips (6th) Daze

WORKS WELL WITH

CrasherLANDA crasher exploits the tempo advantage of piling damage on enemies the weaver immobilizes with Bury.
SniperLANDA sniper eases the positioning tension by taking uncontested shots at targets locked down by the weaver's spells.
FlankerLANDA flanker exploits the numbers advantage of attacking disoriented foes while the weaver commands the front.

PUNISHES

✖ mobility✖ stealth✖ kiting
Low Reflex save leaves it vulnerable alongside another slow frontliner without Reflex-boosting support.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Rage of Elements.

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