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Lorthact

Creature 16 (unique) — devil, fiend, unholy

Pre-Remaster content. May include legacy alignment.

WeaverShadeLANDAERIALdevilfiendunholy

Source: shadows-at-sundown-bestiary (Pre-Remaster)

Perception +27; greater-darkvision
Languages aklo, azlanti, chthonian, common, diabolic, draconic, dwarven, elven, jotun, pyric, sakvroth, shoanti, thassilonian, varisian; telepathy 300 feet, tongues
Skills Academia Lore +32, acrobatics +28, arcana +30, deception +33, diplomacy +31, intimidation +31, Legal Lore +30, occultism +30, religion +27, society +30, stealth +32
Str
+6
Dex
+6
Con
+6
Int
+6
Wis
+3
Cha
+9
Items Lorthact's Staff of Power
AC 38 Fort +28 Ref +30 Will +25
HP 300
Immunities fire
Resistances mental 15, physical (except silver) 15
Weaknesses holy 15
Speed 25 feet, fly 20 feet

Offense

Melee Staff (two-hand-d8, unholy, versatile-p) +32, Damage 3d4+14 bludgeoning plus 2d8 mental plus Thought Theft
Melee Claw (agile, magical, unarmed, unholy) +30, Damage 3d4+14 slashing plus 2d8 mental plus Thought Theft

Abilities

Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Divination Immunity — As a side effect of existing slightly outside the normal time stream, Lorthact is difficult to detect via divination spells and abilities. These effects function as though Lorthact and items he carries are not present, and those specifically targeting him, such as scrying, fail entirely unless the source of the divination is a higher level than Lorthact-in which case they succeed only if the caster succeeds at a DC 16 Flat{secret flat check}.
Arcane Absorption (arcane, manipulate, mental) —
Arcane Spellcaster — As long as Lorthact has one arcane spell prepared in this way, all arcane spells are on his spell list, which allows him to activate items such as scrolls, wands, and staves. He can recharge his staff of power as a prepared spellcaster by using his arcane spell slots. He has one spell slot to prepare arcane spells of each level from 1st to 8th, and can prepare any Common arcane spell in these slots during his daily preparations. The spells listed above represent those he most typically prepares, but given time, he can adjust this selection as needed for the task at hand.
Scholastic Masquerade (arcane, concentrate, polymorph) — Lorthact takes on the appearance of Volshyenek Ornelos or reverts to his true form. In Volshyenek's form, he loses his fly Speed and claw Strikes, doesn't inflict additional mental damage with his Strikes, and reduces his AC to 34. He gains a +4 status bonus on Deception checks to appear human in this guise.
Staff of Power — Lorthact's staff of power is tipped with a pair of metal tines that grant the weapon the versatile piercing trait.
Thought Theft (curse, divine, mental) — Any creature that takes mental damage from Lorthact's claws or staff must succeed at a DC 37 Will save or become Stupefied 1 (Stupefied 2 on a critical failure). Further mental damage dealt by Lorthact increases the value of the stupefied condition by 1 on a failed save to a maximum of stupefied 4. Whenever Lorthact causes a creature to become stupefied in this way, he absorbs some of those thoughts and gains a +1 status bonus on all Will saving throws and Intelligence-, Wisdom-, or Charisma-based skill checks until the end of his next turn.
Arcane Prepared Spells DC 37, attack +29
8th Horrid Wilting
5th Shadow Blast
4th Phantasmal Killer
3rd Mind Reading
2nd Invisibility, Mirror Image
1st Magic Missile, Ray of Enfeeblement
Arcane Innate Spells DC 37, attack +29
8th Maze
7th Divine Decree
6th Dominate (×2), Feeblemind, Scrying (×3), Teleport
5th Tongues (Constant)
4th Dimension Door (At Will), Suggestion
3rd Slow
2nd Dispel Magic
1st Magic Missile
Cantrips (8th) Detect Magic, Mage Hand, Message, Produce Flame, Read Aura

WORKS WELL WITH

AnvilLAND / AERIALAn anvil holding the front line buys the weaver uninterrupted casting time while the weaver's spell debuffs soften enemy saves against the anvil's combat maneuvers.
CrasherLAND / AERIALA crasher capitalizes on stupefied or otherwise debilitated enemies the weaver creates through thought theft, converting control advantage into direct damage pressure.
FlankerLAND / AERIALA flanker's distraction and mobility let the weaver reposition for optimal spell placement, while the weaver's illusions mask the flanker's approach to key targets.

PUNISHES

✖ low Will✖ divination reliance✖ physical damage without silver
Multiple weavers lack the durable frontline needed to prevent enemies from reaching the back line.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: Shadows at Sundown.

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