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Maestro

Creature 11 — human, humanoid

MenderWeaverLANDhumanhumanoid

A maestro is a performer who has achieved true excellence. These virtuosos can inspire those around them to greater heights or strike fear in their enemies' hearts. Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.

Source: pathfinder-npc-core

Perception +22
Languages common
Skills acrobatics +21, Bardic Lore +19, deception +23, diplomacy +23, intimidation +23, Music Lore +21, occultism +19, performance +30, society +21
Str
+2
Dex
+4
Con
+1
Int
+2
Wis
+3
Cha
+5
Items Composite Shortbow, Rapier, Leather Armor, Lyre (Moderate Maestro's Instrument)
AC 30 Fort +18 Ref +24 Will +21 +1 circumstance bonus to saves vs. auditory, illusion, linguistic, sonic, or visual
HP 180
Speed 25 feet

Offense

Melee Rapier (deadly-d8, disarm, finesse, magical) +24, Damage 2d6+10 piercing plus Resonating Weaponry
Melee Fist (agile, nonlethal, unarmed) +23, Damage 1d4+10 bludgeoning
Ranged Composite Shortbow (deadly-d10, magical, propulsive, reload-0) +24, range increment 60 feet, Damage 2d6+9 piercing plus Resonating Weaponry

Abilities

Bardic Lore — The maestro can Recall Knowledge on any subject with a +19 modifier.
Performing Specialist — For encounters involving acting, music, or storytelling, the maestro is a 15th-level challenge.
+1 circumstance bonus to saves vs. auditory, illusion, linguistic, sonic, or visual
Resolve — When the maestro rolls a success on a Will save, they get a critical success instead.
Resonating Weaponry — The maestro funnels musical energy from their compositions into attacks, dealing additional 1d6 sonic damage with their weapon Strikes on any turn they cast a composition spell.
Occult Spontaneous Spells DC 30, attack +22
6th Spirit Blast, Vibrant Pattern
5th Illusory Scene, Truespeech, Wave of Despair
4th Fly, Translocate
2nd Shatter
Cantrips (6th) Figment, Light, Message, Summon Instrument, Telekinetic Projectile
Occult Focus Spells DC 30, attack +22; 1 Focus Point
1st Counter Performance
Cantrips (1st) Dirge of Doom, Courageous Anthem

WORKS WELL WITH

AnvilLANDAnvil holds the frontline, creating safe space for the Mender to sustain allies with compositions and spells.
CrasherLANDCrasher benefits from the Mender's buffs and delivers burst pressure the support cannot provide.
FlankerLANDFlanker uses the Mender's status bonuses and speed enhancements to gain tactical positioning.

PUNISHES

✖ mental effects
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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