Mage Knight
Creature 10 — human, humanoid
AnvilWeaverLANDhumanoidhumanarcane
Though many spellcasters prefer to defend themselves with magic, some recognize that there's no substitute for a suit of steel. Mage knights defy the stereotype that spellcasters are frail, delicate, and passive and instead choose to hold their own in close-quarter combat. A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.
Source: pathfinder-npc-core
Perception +17
Languages common
Skills arcana +22, athletics +21, Warfare Lore +20
Str
+5
Dex
+1
Con
+2
Int
+4
Wis
+3
Cha
+0
Items Mace, Steel Shield, Full Plate, Spellbook
AC 29
Fort +18
Ref +13
Will +21
(Reflex +16 against damaging effects)
HP 140
Speed 20 feet
Offense
Melee Fist (agile, nonlethal, unarmed) +21, Damage 1d4+11 bludgeoning
Melee Mace (magical, shove) +22, Damage 2d6+11 bludgeoning
Abilities
Reflex +16 Against Damaging Effects —
Shield Block —
Bespell Strikes — Frequency once per turn
Requirements The mage knight's most recent action was to cast a non-cantrip spell
Effect The mage knight siphons spell energy into one weapon they're wielding, or into one of their unarmed attacks. Until the end of the turn, the weapon or unarmed attack deals an extra 2d6 force damage and gains the arcane trait if it didn't have it already. If the spell dealt a different type of damage, the Strike deals this type of damage instead
Requirements The mage knight's most recent action was to cast a non-cantrip spell
Effect The mage knight siphons spell energy into one weapon they're wielding, or into one of their unarmed attacks. Until the end of the turn, the weapon or unarmed attack deals an extra 2d6 force damage and gains the arcane trait if it didn't have it already. If the spell dealt a different type of damage, the Strike deals this type of damage instead
Drain Bonded Item (arcane) — Frequency once per day
Requirements The mage knight hasn't acted yet on this turn
Effect The mage knight expends the power stored in their bonded item (typically their shield). This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a slot.
Requirements The mage knight hasn't acted yet on this turn
Effect The mage knight expends the power stored in their bonded item (typically their shield). This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a slot.
Arcane Prepared Spells DC 28, attack +20
5th Impaling Spike, Toxic Cloud
4th Fly, Weapon Storm
3rd Earthbind, Fireball, Vampiric Feast, Wall of Thorns
2nd Invisibility (×2), Mist
1st Enfeeble, Fleet Step, Force Barrage, Sure Strike
Cantrips (5th) Detect Magic, Electric Arc, Frostbite, Light, Read Aura, Telekinetic Hand, Telekinetic Projectile
Arcane Focus Spells DC 28, attack +20; 2 Focus Points
4th Energy Absorption
1st Force Bolt
WORKS WELL WITH
SniperLANDRanged allies stay safe behind Shield Block while this defender soaks the front line.
CrasherLANDA second striker exploits openings while Bespell Strikes keep enemies busy with spell-charged melee.
MenderLANDSustained healing lets this defender keep raising its shield turn after turn instead of falling to attrition.
PUNISHES
✖ burst damage reliance✖ AoE reliance✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Mage Knight in the encounter builder — free, no install.
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