Mago Kai
Creature 11 (unique) — human, humanoid
AnvilLANDhuman
Source: season-of-ghosts-bestiary
Perception +17
Languages common
Skills athletics +22, crafting +16, deception +19, Ghost Lore +18, intimidation +21, society +16, Sze Lore +18
Str
+5
Dex
+2
Con
+4
Int
+1
Wis
+0
Cha
+4
Items Hatchet (5), Battle Axe, Lamellar Breastplate, Key, Temple Bell Ringer
AC 29
Fort +24
Ref +18
Will +21
HP 220
Speed 20 feet
Offense
Melee Headbutt (agile, nonlethal) +22, Damage 2d4+11 bludgeoning plus 2d6 mental
Melee Battle Axe (magical, sweep) +24, Damage 2d6 spirit plus 1d6 bleed plus 2d8+11 slashing
Ranged Hatchet (agile, sweep, thrown-10) +19, Damage 1d6+11 slashing
Abilities
Reactive Strike —
Ghost Killer — Mago Kai had intricate magical tattoos inscribed on his back and chest to interact more easily with his ghostly masters. Weapons and unarmed attacks wielded by Mago Kai function as ghost touch weapons, and he inflicts an additional 2d6 mental damage with melee Strikes against incorporeal creatures or transmigrated PCs.
WORKS WELL WITH
FlankerLANDA flanker exploits enemies pinned by Reactive Strike to deliver consistent off-guard attacks.
WeaverLANDA weaver pulls enemies into Mago Kai's reach, compensating for his slow speed.
MenderLANDA mender keeps Mago Kai upright during prolonged frontline attrition at his deliberate pace.
PUNISHES
✖ movement✖ clumping
Another anvil shares the same static posture without covering flank vulnerabilities.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Mago Kai in the encounter builder — free, no install.
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