← Bestiary index

Mammoth

Creature 10 — animal

CrasherAnvilLANDanimal

Found mostly in colder climates, mammoths are accustomed to dealing with desperate and dangerous predators, trampling and crushing their enemies while using their larger tusks to greater effect. Humanoids dwelling in harsh, frost-bound lands rely on the mammoth's strength to help them survive. Immediately recognizable by their long, prehensile trunks and impressive tusks, elephants have different characteristics depending on where they are found. Elephants are used as beasts of burden in many r

Source: pathfinder-monster-core

Perception +18; low-light-vision, scent (imprecise) 30 feet
Skills athletics +22, survival +19
Str
+8
Dex
+1
Con
+5
Int
-4
Wis
+1
Cha
-2
AC 29 Fort +21 Ref +15 Will +18 +2 status to all saves vs. cold
HP 190
Speed 45 feet

Offense

Melee Tusk (reach-15, unarmed) +22, Damage 3d8+12 piercing
Melee Trunk (reach-15) +22, Damage 1d4 bludgeoning plus Grabbing Trunk
Melee Foot (reach-10, unarmed) +22, Damage 2d10+12 bludgeoning

Abilities

+2 Status to All Saves vs. Cold
Cold Adaptation — The mammoth reduces the effects it suffers from cold environments by one step.
Dual Tusks — The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks.
Trample — Large or smaller, foot, DC 28 Reflex

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Grabbing Trunk — A Medium or smaller creature hit by the mammoth's trunk is Grabbed. If the mammoth moves, it can bring the Grabbed creature along with it.

WORKS WELL WITH

SnareLANDA controller that keeps the party bunched together turns the Trample into a reliable way to knock down several targets at once.
SniperLANDA ranged attacker can keep firing while this bruiser's Trample and Grabbing Trunk keep melee-focused characters occupied.
FlankerLANDA mobile skirmisher can slip behind the mammoth's Trample line and hit backline targets while the party is busy dodging.

PUNISHES

✖ clumping✖ low Reflex✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Mammoth in the encounter builder — free, no install.

Open in PathfinderGM →