Mammoth
Creature 10 — animal
CrasherAnvilLANDanimal
Found mostly in colder climates, mammoths are accustomed to dealing with desperate and dangerous predators, trampling and crushing their enemies while using their larger tusks to greater effect. Humanoids dwelling in harsh, frost-bound lands rely on the mammoth's strength to help them survive. Immediately recognizable by their long, prehensile trunks and impressive tusks, elephants have different characteristics depending on where they are found. Elephants are used as beasts of burden in many r
Source: pathfinder-monster-core
Perception +18; low-light-vision, scent (imprecise) 30 feet
Skills athletics +22, survival +19
Str
+8
Dex
+1
Con
+5
Int
-4
Wis
+1
Cha
-2
AC 29
Fort +21
Ref +15
Will +18
+2 status to all saves vs. cold
HP 190
Speed 45 feet
Offense
Melee Tusk (reach-15, unarmed) +22, Damage 3d8+12 piercing
Melee Trunk (reach-15) +22, Damage 1d4 bludgeoning plus Grabbing Trunk
Melee Foot (reach-10, unarmed) +22, Damage 2d10+12 bludgeoning
Abilities
+2 Status to All Saves vs. Cold —
Cold Adaptation — The mammoth reduces the effects it suffers from cold environments by one step.
Dual Tusks — The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks.
Trample — Large or smaller, foot, DC 28 Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Grabbing Trunk — A Medium or smaller creature hit by the mammoth's trunk is Grabbed. If the mammoth moves, it can bring the Grabbed creature along with it.
WORKS WELL WITH
SnareLANDA controller that keeps the party bunched together turns the Trample into a reliable way to knock down several targets at once.
SniperLANDA ranged attacker can keep firing while this bruiser's Trample and Grabbing Trunk keep melee-focused characters occupied.
FlankerLANDA mobile skirmisher can slip behind the mammoth's Trample line and hit backline targets while the party is busy dodging.
PUNISHES
✖ clumping✖ low Reflex✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Mammoth in the encounter builder — free, no install.
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