Manticore Paaridar
Creature 7 (uncommon) — beast, humanoid, paaridar
Pre-Remaster content. May include legacy alignment.
AnvilFlankerLANDAERIALbeast
Monks dissatisfied with the limits of their humanoid forms and yearning for a shortcut can steal the might from other creatures. These monks become paaridars, amalgamations that blend the features of their former ancestry with the form of another creature. The transformation challenges the limits of the paaridar's body and soul, demanding continual discipline to maintain control. The rituals to make this transformation were developed by Paaridus, namesake of this loose monastic order. The proce
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +18; darkvision, scent (imprecise) 30 feet
Languages common
Skills acrobatics +16, athletics +19, intimidation +11, Manticore Lore +14, occultism +10
Str
+6
Dex
+5
Con
+3
Int
-1
Wis
+5
Cha
-2
Items Handwraps of Mighty Blows
AC 26
Fort +14
Ref +18
Will +16
HP 110
Speed 40 feet, fly 20 feet (limited flight)
Offense
Melee Jaws (magical, unarmed) +18, Damage 2d8+8 piercing
Melee Claw (agile, magical, unarmed) +18, Damage 2d6+8 slashing
Ranged Spike (propulsive) +16, range increment 40 feet, Damage 1d10+5 piercing
Abilities
Sharp Riposte —
Flurry of Blows — Frequency once per round
Effect The paaridar makes two unarmed Strikes or two spike Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Effect The paaridar makes two unarmed Strikes or two spike Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Limited Flight — The manticore paaridar's wings are small and weak, insufficient to keep them in the air. If the paaridar Flies using their wings, they fall at the end of their turn if they haven't landed.
Monk Ki Spells — The Paaridar's ki flow is unnaturally disrupted, causing them to take 1d6 void damage each time they cast a ki spell.
Divine Focus Spells DC 24, attack +16; 3 Focus Points
2nd Wholeness of Body
1st Ki Rush, Ki Strike
WORKS WELL WITH
SniperLAND / AERIALA Sniper exploits the Anvil's threat zone to maintain safe ranged positioning.
MenderLAND / AERIALSustained melee trades drain HP and need a Mender to extend the Anvil's endurance.
WeaverLAND / AERIALA Weaver can reposition enemies into the Anvil's reach for reactive strikes.
PUNISHES
✖ disengaging✖ standing still✖ clumping
stacking Anvils sacrifices mobility advantage
Works well with · Punishes · Pairing advice
Unlock with Tactics
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