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Mask of Blackfingers

Creature 16 (rare) — fiend, human, humanoid, unholy

FlankerShadeLANDfiendhumanunholypoison

These masks focus on the use of poisons to spread Norgorber's will. When a powerful worshipper catches Norgorber's eye, he sometimes transforms that worshipper into one of his masks—supernatural incarnations who become powerful proxies to their god but sacrifice their free will. Other Ancestries Most of the masks of Norgorber are human, but not all. A mask's statistics don't change if it's a Small creature, and they gain increased space and reach if they're Large or larger. Change ancestry trait

Source: curtain-call-bestiary

Perception +32; darkvision; truesight
Languages common; Truespeech
Skills acrobatics +31, athletics +28, crafting +29, deception +30, diplomacy +30, intimidation +30, Norgorber Lore +31, religion +28, society +27, stealth +33, thievery +31
Str
+6
Dex
+9
Con
+5
Int
+5
Wis
+6
Cha
+6
Items Shortsword, Leather Armor, Faith Tattoo (True)
AC 39 Fort +25 Ref +33 Will +28
HP 290
Speed 30 feet

Offense

Melee Shortsword (agile, finesse, magical, versatile-p) +33, Damage 3d6+14 slashing

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Reactive Strike
Secretive Tattoos — The mask keeps their faith tattoo hidden (typically by wearing gloves to cover the palm). To use it as a divine focus, they must first Interact to uncover the tattoo. The tattoo then stays uncovered until the mask Interacts to cover it up. A mask's faith tattoo only allows for the casting of Harm. Upon the mask's death, the tattoo disappears.
Aspect's Agony — When a mask of Norgorber Strikes a foe with a weapon, they inflict an additional 1d6 persistent poison damage. As long as a creature is taking this persistent damage, they're Off-Guard.
Evaporate Poison (divine, poison) — Frequency once per day
Effect The mask blows out a breath and targets a creature within 30 feet that is currently poisoned or is taking persistent poison damage. The target must attempt a DC 37 Fortitude save as the mask attempts to transmute the poison afflicting them into toxic vapor.

Critical Success The poison effect on the target immediately ends.

Success The poison effect on the target immediately ends, but toxic vapor fills one of the target's adjacent squares, chosen by the mask. A creature in this square is exposed to brimstone fumes; the toxic vapor then vanishes.

Failure As success, but the toxic vapor fills a 5-foot emanation around the target, exposing all creatures in the area (including the target) to brimstone fumes; the toxic vapor then vanishes.

Critical Failure As failure, but the toxic vapor fills a 10-foot emanation around the target, and the poison effect or persistent poison damage the target is suffering does not end.
Sneak Attack — A mask of Norgorber deals 2d6 extra precision damage to creatures who are Off-Guard.
Divine Innate Spells DC 37, attack +29
7th Divine Decree
6th Spellwrack, Truesight (Constant)
5th Sending (×3), Shadow Blast, Slither, Toxic Cloud, Truespeech (Constant)
2nd Cleanse Affliction, Invisibility (×3), Silence (×3)
1st Heal (×3)
Cantrips (7th) Daze, Detect Magic, Message

WORKS WELL WITH

AnvilLANDA durable frontline body holds the fight in place so this precision striker can slip to an isolated target and land its Off-Guard damage.
SnareLANDA controller that inflicts Off-Guard or pins movement compounds the sneak attack bonus this fiend is built to exploit.
CrasherLANDA loud aggressor fragments the party's formation, creating the isolated openings this stealthy assassin needs to strike from.

PUNISHES

✖ isolated targets✖ low Fortitude✖ retreating from melee
Avoid stacking multiple Flankers; they compete for the same Off-Guard opening and isolated target.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #206: Bring the House Down.

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