Mask of Father Skinsaw
Creature 16 (rare) — fiend, human, humanoid, unholy
FlankerShadeLANDfiendhumanunholybleed
These masks are murderers who revel in the ripping of an opponent's flesh. When a powerful worshipper catches Norgorber's eye, he sometimes transforms that worshipper into one of his masks—supernatural incarnations who become powerful proxies to their god but sacrifice their free will. Other Ancestries Most of the masks of Norgorber are human, but not all. A mask's statistics don't change if it's a Small creature, and they gain increased space and reach if they're Large or larger. Change ancestr
Source: curtain-call-bestiary
Perception +32; darkvision; truesight
Languages common; Truespeech
Skills acrobatics +31, athletics +28, crafting +29, deception +30, diplomacy +30, intimidation +30, Norgorber Lore +31, religion +28, society +27, stealth +33, thievery +31
Str
+6
Dex
+9
Con
+5
Int
+5
Wis
+6
Cha
+6
Items Shortsword, Leather Armor, Faith Tattoo (True)
AC 39
Fort +25
Ref +33
Will +28
HP 290
Speed 30 feet
Offense
Melee Shortsword (agile, finesse, magical, versatile-p) +33, Damage 3d6+14 slashing
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Reactive Strike —
Secretive Tattoos — The mask keeps their faith tattoo hidden (typically by wearing gloves to cover the palm). To use it as a divine focus, they must first Interact to uncover the tattoo. The tattoo then stays uncovered until the mask Interacts to cover it up. A mask's faith tattoo only allows for the casting of Harm. Upon the mask's death, the tattoo disappears.
Aspect's Agony — When a mask of Norgorber Strikes a foe with a weapon, they inflict an additional 1d6 persistent bleed damage. As long as a creature is taking this persistent damage, they're Off-Guard.
Invigorating Flense (divine) — Frequency once per day
Effect The mask makes a quick striking motion, as if slicing flesh with a small knife, and targets a creature within 30 feet. The target immediately takes 12d6 slashing plus 5d6 bleed{12d6 slashing and 5d6 persistent bleed} damage (DC 37 Fortitude save), and the mask becomes Quickened as long as the target continues to take persistent bleed damage. The mask can use the extra action only to Stride or Strike
Effect The mask makes a quick striking motion, as if slicing flesh with a small knife, and targets a creature within 30 feet. The target immediately takes 12d6 slashing plus 5d6 bleed{12d6 slashing and 5d6 persistent bleed} damage (DC 37 Fortitude save), and the mask becomes Quickened as long as the target continues to take persistent bleed damage. The mask can use the extra action only to Stride or Strike
Sneak Attack — A mask of Norgorber deals 2d6 extra precision damage to creatures who are Off-Guard.
Divine Innate Spells DC 37, attack +29
7th Divine Decree, Mask of Terror
6th Spellwrack, Truesight (Constant)
5th Sending (×3), Shadow Blast, Truespeech (Constant)
2nd Blood Vendetta, Cleanse Affliction, Invisibility (×3), Silence (×3)
1st Heal (×3)
Cantrips (7th) Daze, Detect Magic, Message
WORKS WELL WITH
AnvilLANDA durable frontline body holds the fight in place so this precision striker can reach an isolated target and land its Off-Guard damage.
SnareLANDA controller that inflicts Off-Guard or pins movement compounds the sneak attack bonus this fiend depends on.
CrasherLANDA loud aggressor fragments the party's formation, creating the isolated openings this stealthy assassin needs before its single burst attack.
PUNISHES
✖ isolated targets✖ sustained melee exposure✖ low HP margins
Avoid stacking multiple Flankers; they compete for the same Off-Guard opening and isolated target.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Mask of Father Skinsaw in the encounter builder — free, no install.
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