Mask of Gray Master
Creature 16 (rare) — fiend, human, humanoid, unholy
FlankerShadeLANDfiendhumanunholyvoid
These masks focus on theft in all of its forms. When a powerful worshipper catches Norgorber's eye, he sometimes transforms that worshipper into one of his masks—supernatural incarnations who become powerful proxies to their god but sacrifice their free will. Other Ancestries Most of the masks of Norgorber are human, but not all. A mask's statistics don't change if it's a Small creature, and they gain increased space and reach if they're Large or larger. Change ancestry traits as needed, but Spe
Source: curtain-call-bestiary
Perception +32; darkvision; truesight
Languages common; Truespeech
Skills acrobatics +31, athletics +28, crafting +29, deception +30, diplomacy +30, intimidation +30, Norgorber Lore +31, religion +28, society +27, stealth +33, thievery +31
Str
+6
Dex
+9
Con
+5
Int
+5
Wis
+6
Cha
+6
Items Shortsword, Leather Armor, Faith Tattoo (True)
AC 39
Fort +25
Ref +33
Will +28
HP 290
Speed 30 feet
Offense
Melee Shortsword (agile, finesse, magical, versatile-p) +33, Damage 3d6+14 slashing
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Reactive Strike —
Secretive Tattoos — The mask keeps their faith tattoo hidden (typically by wearing gloves to cover the palm). To use it as a divine focus, they must first Interact to uncover the tattoo. The tattoo then stays uncovered until the mask Interacts to cover it up. A mask's faith tattoo only allows for the casting of Harm. Upon the mask's death, the tattoo disappears.
Aspect's Agony — When a mask of Norgorber Strikes a foe with a weapon, they inflict an additional 1d6 persistent void damage. As long as a creature is taking this persistent damage, they're Off-Guard.
Sneak Attack — A mask of Norgorber deals 2d6 extra precision damage to creatures who are Off-Guard.
Steal Life (death, divine, void) — Frequency once per day
Effect The mask makes a quick plucking gesture as they attempt to steal a creature's life. The mask targets a living creature within 30 feet, inflicting 17d6 void damage (DC 37 Fortitude save). The mask gains temporary Hit Points equal to half the void damage the target takes (after applying resistances and the like), and loses any remaining temporary Hit Points after 24 hours.
Effect The mask makes a quick plucking gesture as they attempt to steal a creature's life. The mask targets a living creature within 30 feet, inflicting 17d6 void damage (DC 37 Fortitude save). The mask gains temporary Hit Points equal to half the void damage the target takes (after applying resistances and the like), and loses any remaining temporary Hit Points after 24 hours.
Divine Innate Spells DC 37, attack +29
8th Quandary
7th Divine Decree
6th Spellwrack, Truesight (Constant)
5th Sending (×3), Shadow Blast, Truespeech (Constant)
4th Umbral Graft
2nd Cleanse Affliction, Invisibility (×3), Silence (×3)
1st Heal (×3)
Cantrips (8th) Daze, Detect Magic, Message
WORKS WELL WITH
AnvilLANDA durable frontline body holds the fight in place so this precision striker can reach an isolated target for its Off-Guard damage and single burst attack.
SnareLANDA controller that inflicts Off-Guard or pins movement compounds the sneak attack bonus this fiend depends on.
CrasherLANDA loud aggressor fragments the party's formation, creating the isolated opening this stealthy assassin needs before its burst attack.
PUNISHES
✖ isolated targets✖ low HP margins✖ retreating from melee
Avoid stacking multiple Flankers; they compete for the same Off-Guard opening and isolated target.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Mask of Gray Master in the encounter builder — free, no install.
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