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Mask of the Reaper

Creature 16 (rare) — fiend, human, humanoid, unholy

FlankerShadeLANDfiend

These masks fracture trust and turn allies against each other. When a powerful worshipper catches Norgorber's eye, he sometimes transforms that worshipper into one of his masks—supernatural incarnations who become powerful proxies to their god but sacrifice their free will. Other Ancestries Most of the masks of Norgorber are human, but not all. A mask's statistics don't change if it's a Small creature, and they gain increased space and reach if they're Large or larger. Change ancestry traits as

Source: curtain-call-bestiary

Perception +32; darkvision; truesight
Languages common; Truespeech
Skills acrobatics +31, athletics +28, crafting +29, deception +30, diplomacy +30, intimidation +30, Norgorber Lore +31, religion +28, society +27, stealth +33, thievery +31
Str
+6
Dex
+9
Con
+5
Int
+5
Wis
+6
Cha
+6
Items Shortsword, Leather Armor, Faith Tattoo (True)
AC 39 Fort +25 Ref +33 Will +28
HP 290
Speed 30 feet

Offense

Melee Shortsword (agile, finesse, magical, versatile-p) +33, Damage 3d6+14 slashing

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Reactive Strike
Secretive Tattoos — The mask keeps their faith tattoo hidden (typically by wearing gloves to cover the palm). To use it as a divine focus, they must first Interact to uncover the tattoo. The tattoo then stays uncovered until the mask Interacts to cover it up. A mask's faith tattoo only allows for the casting of Harm. Upon the mask's death, the tattoo disappears.
Aspect's Agony — When a mask of Norgorber Strikes a foe with a weapon, they inflict an additional 1d6 persistent mental damage. As long as a creature is taking this persistent damage, they're Off-Guard.
Insidious Secrets (auditory, divine, emotion, fear, linguistic, mental) — Frequency once per day
Effect The mask whispers, then targets a creature within 30 feet. The target must then attempt a DC 37 Will save.

Critical Success The target fails to hear the secret whispered and is unaffected.

Success The mask whispers a horrific secret to the target, and though their mind recoils and forgets, the target still takes 8d6 mental damage and is Frightened 1.

Failure As failure, but 17d6 mental damage and Frightened 2; the target is Confused as long as they are frightened.

Critical Failure As failure, but 30d6 mental damage and the target is confused for 1 minute.
Sneak Attack — A mask of Norgorber deals 2d6 extra precision damage to creatures who are Off-Guard.
Divine Innate Spells DC 37, attack +29
7th Divine Decree, Warp Mind
6th Spellwrack, Truesight (Constant)
5th Sending (×3), Shadow Blast, Truespeech (Constant)
4th Suggestion
2nd Cleanse Affliction, Invisibility (×3), Silence (×3)
1st Heal (×3)
Cantrips (7th) Daze, Detect Magic, Message

WORKS WELL WITH

AnvilLANDA durable frontliner pins enemies in melee, creating reliable off-guard opportunities for the flanker's sneak attack and debuffs.
WeaverLANDForced movement from a weaver clusters enemies into favorable positions for the flanker to apply persistent mental damage and exploit off-guard.

PUNISHES

✖ standing still✖ isolated positioning✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #206: Bring the House Down.

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