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Maurrisa Jonne

Creature 10 (unique) — human, humanoid

Pre-Remaster content. May include legacy alignment.

AnvilLANDhumanoid

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +20
Languages common
Skills acrobatics +19, athletics +22, deception +18, diplomacy +18, Gang Lore +16, intimidation +18, Sports Lore +16
Str
+4
Dex
+3
Con
+4
Int
+0
Wis
+2
Cha
+2
Items +1 Striking Handwraps of Mighty Blows, Studded Leather Armor
AC 29 Fort +20 Ref +19 Will +18 +1 status bonus to saves vs. incapacitation effects, +2 status bonus to saves vs. Shove and Trip
HP 230
Speed 25 feet

Offense

Melee Fist (agile, finesse, unarmed) +22, Damage 2d6+10 bludgeoning plus Grab

Abilities

+1 Status Bonus on Saves vs. Incapacitation Effects
+2 Status Bonus on Saves vs. Shove
+2 Status Bonus on Saves vs. Trip
Attack of Opportunity
Duck and Weave
Rabbit Punch (incapacitation) — The target must attempt a DC 26 Fortitude save. On a failure, the creature takes damage as if hit by Maurrisa's fist Strike, and is Stunned 1. On a critical failure, the creature is Stunned 3 instead.
Grab

WORKS WELL WITH

CrasherLANDCrasher forces enemy movement which triggers Attack of Opportunity from the stable Anvil position.
SniperLANDSniper fires from safety behind the Anvil while Maurrisa controls engagement range with Grab and Attack of Opportunity.
WeaverLANDWeaver area denial funnels enemies into melee reach where Grab and Rabbit Punch can lock them down.

PUNISHES

✖ melee reliance✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #159: All or Nothing.

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