Maurrisa Jonne
Creature 10 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
AnvilLANDhumanoid
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +20
Languages common
Skills acrobatics +19, athletics +22, deception +18, diplomacy +18, Gang Lore +16, intimidation +18, Sports Lore +16
Str
+4
Dex
+3
Con
+4
Int
+0
Wis
+2
Cha
+2
Items +1 Striking Handwraps of Mighty Blows, Studded Leather Armor
AC 29
Fort +20
Ref +19
Will +18
+1 status bonus to saves vs. incapacitation effects, +2 status bonus to saves vs. Shove and Trip
HP 230
Speed 25 feet
Offense
Melee Fist (agile, finesse, unarmed) +22, Damage 2d6+10 bludgeoning plus Grab
Abilities
+1 Status Bonus on Saves vs. Incapacitation Effects —
+2 Status Bonus on Saves vs. Shove —
+2 Status Bonus on Saves vs. Trip —
Attack of Opportunity —
Duck and Weave —
Rabbit Punch (incapacitation) — The target must attempt a DC 26 Fortitude save. On a failure, the creature takes damage as if hit by Maurrisa's fist Strike, and is Stunned 1. On a critical failure, the creature is Stunned 3 instead.
Grab —
WORKS WELL WITH
CrasherLANDCrasher forces enemy movement which triggers Attack of Opportunity from the stable Anvil position.
SniperLANDSniper fires from safety behind the Anvil while Maurrisa controls engagement range with Grab and Attack of Opportunity.
WeaverLANDWeaver area denial funnels enemies into melee reach where Grab and Rabbit Punch can lock them down.
PUNISHES
✖ melee reliance✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
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