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Mistress Dusklight

Creature 11 (unique) — catfolk, humanoid

Pre-Remaster content. May include legacy alignment.

WeaverSnareLANDhumanoidcursemental-control

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +19; low-light-vision
Languages amurrun, common, draconic, empyrean
Skills acrobatics +21, arcana +19, Circus Lore +19, deception +24, diplomacy +22, intimidation +24, occultism +19, performance +26, society +19, stealth +21, thievery +21
Str
+0
Dex
+5
Con
+1
Int
+3
Wis
+2
Cha
+7
Items Dagger (3), Whip of Compliance, Studded Leather Armor, Religious Symbol (Silver) of Aroden, Religious Symbol (Silver) of Zevgavizeb, Wand of Magic Mouth (Level 2), Wand of Ray of Enfeeblement (Level 2)
AC 30 Fort +17 Ref +23 Will +20
HP 195
Speed 30 feet

Offense

Melee Whip Of Compliance (finesse, reach-10, trip) +23, Damage 2d4+12 slashing
Ranged Dagger (agile, thrown-10, versatile-s) +22, Damage 1d4+5 piercing

Abilities

Cat's LuckFrequency once per day

Trigger Mistress Dusklight fails or critically fails a Reflex saving throw

Effect Mistress Dusklight rerolls the saving throw and takes the better result.
Beguile the Addled (emotion, occult, visual) — Mistress Dusklight shoots a captivating look at one creature within 60 feet, who must be Stupefied. Until the end of its next turn, the creature is fascinated by Mistress Dusklight and can't use hostile actions toward her. The victim is then temporarily immune for 10 minutes.
Black Cat Curse (auditory, curse, mental, misfortune, occult) — Frequency once per round

Requirements Mistress Dusklight must have fewer than 98 Hit Points

Effect Mistress Dusklight spews a hatefully uttered curse at one creature within 30 feet that she can see. If the target fails a DC 32 Will save, whenever it attempts an attack roll or saving throw, it must roll twice and use the lower result. The target is then temporarily immune for 24 hours. The curse persists until it is removed or the target succeeds a later saving throw against it. The victim can attempt a new DC 32 Will save once per hour to end the curse.
Steady Spellcasting — If a reaction would disrupt Mistress Dusklight's spellcasting, she attempts a DC 15 Flat check. On a success, the action isn't disrupted.
Occult Spontaneous Spells DC 30, attack +24
6th Feeblemind
5th Cloak of Colors, Crushing Despair
4th Phantasmal Killer
3rd Vampiric Touch
2nd Comprehend Language, Hideous Laughter, Paranoia, Spectral Hand, Touch of Idiocy
1st Command, Fear, Magic Aura, Magic Missile, Mindlink, Soothe, Unseen Servant
Cantrips (6th) Dancing Lights, Daze, Detect Magic, Forbidding Ward, Prestidigitation
Arcane Focus Spells DC 30, attack +20; 3 Focus Points
1st Counter Performance
Cantrips (6th) House of Imaginary Walls, Inspire Courage

WORKS WELL WITH

AnvilLANDA resilient frontline holds engagement while this spellcaster peppers the fight with curses and charms from range.
FlankerLANDA mobile striker punishes anyone fascinated or hampered by the curse before they can act.
ShadeLANDA second stealthy disruptor compounds the confusion, making it harder for the party to identify the real threat.

PUNISHES

✖ low Will✖ focus fire✖ clumping
Stacking with another heavy controller risks overlapping save-based effects competing for the same action-denial window.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #152: Legacy of the Lost God.

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