Mogaran
Creature 17 (unique) — demon, fiend, unholy
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDAERIALdemonfiendunholy
Juggernauts of destruction, vavakias are formed from the souls of mortals who extract, enslave, or consume the souls of others.
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +30; darkvision, truesight 60 feet
Languages chthonian, draconic, empyrean; telepathy 100 feet
Skills athletics +33, deception +30, intimidation +30, religion +28, stealth +28
Str
+8
Dex
+3
Con
+5
Int
+4
Wis
+5
Cha
+5
AC 38
Fort +30
Ref +26
Will +30
+1 status to all saves vs. magic
HP 325
Weaknesses cold-iron 15, holy 15
Speed 40 feet, fly 40 feet
Offense
Melee Jaws (magical, reach-15, unarmed, unholy) +33, Damage 2d8 bleed plus 3d6+14 piercing plus 1d6 spirit plus Smoking Wound
Melee Claw (agile, magical, reach-15, unarmed, unholy) +33, Damage 1d6 spirit plus 3d10+14 slashing
Melee Tail (backswing, magical, reach-20, unholy) +33, Damage 1d6 spirit plus 3d12+14 bludgeoning plus Stunning Tail
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic —
Crystal Implant (divine, mental) — The wolf-head shaped crystal implanted in Mogaran's brow pulses with shadowy energy at the start of each of his turns. Any PC who's legendary in Arcana, Occultism, or Religion and sees this can attempt a DC 36 check using one of those skills (DC 36 Arcana, DC 36 Occultism, or DC 36 Religion); on a success, they realize the crystal is manipulating Mogaran's actions in some way. If the crystal is destroyed or deactivated, Mogaran regains control of his actions. The crystal functions as a 19th-level magic item for the purposes of dispel magic, but it can also be destroyed by specifically targeting it (AC 40; Hardness 20; HP 90). Alternately, a character can pry the crystal from Mogaran's brow with a successful DC 36 Athletics check, which takes an Interact action, but only if Mogaran is Immobilized.
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 35 Will
This aura is suppressed as long as Mogaran's crystal implant is functioning.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
This aura is suppressed as long as Mogaran's crystal implant is functioning.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Restoration Vulnerability — Mogaran is repulsed by the restoration of souls. He takes 3d10+10 mental damage the first time each round a creature within 100 feet of him is restored to life or loses the Doomed condition.
Smoking Wound — A creature damaged by Mogaran's jaws is Sickened 1 from the rank smell of vapors from the wound.
Soulfire Breath (death, divine, void) — Mogaran exhales ghostly green fire in a 60-foot cone. Living creatures in the area take 18d6 void damage (DC 38 Reflex save). A good creature that fails this save becomes Stupefied 2 for 1 minute (Stupefied 4 on a critical failure). A creature slain by Soulfire Breath can't be resurrected except by powerful magic such as a wish spell. Mogaran can't use Soulfire Breath again for 1d4 rounds.
Soulfire Inhalation (divine, healing) —
Stunning Tail (incapacitation) — If Mogaran critically hits with his tail Strike, the target must succeed at a DC 38 Fortitude save or be Stunned for 1 round ( rounds on a critical failure).
Trample — Large or smaller, claw, DC 38 Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Divine Innate Spells DC 38, attack +30
9th Massacre
8th Divine Aura, Earthquake, Power Word Stun
6th True Seeing (Constant)
4th Dimension Door, Dimension Door (At Will), Divine Wrath (At Will)
WORKS WELL WITH
WeaverLAND / AERIALA Weaver's control effects herd enemies into tight clusters, maximizing the Crasher's Trample and Soulfire Breath impact.
AnvilLAND / AERIALAn Anvil locks down priority targets so the Crasher can ride over formations with Trample and land devastating reach strikes.
FlankerLAND / AERIALA Flanker harries enemies that attempt to spread out and kite the Crasher, maintaining pressure across the full formation.
PUNISHES
✖ clumping✖ low Will✖ low Fortitude✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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