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Mulventok

Creature 7 (uncommon) — aberration

Pre-Remaster content. May include legacy alignment.

WeaverLANDaberration

Sinister fleshwarpers reshape captive urdefhans into these juggernauts of war. Their clear skin is hardened into a thick, mirror-like carapace, creating an intimidating exoskeleton. Mulventoks don't live long; within weeks-or, at most, months-their hyperdeveloped muscles split open their toughened skin, and they erupt in a shower of gore. A mulventok's creator shapes its mind just as much as its body, directing its aggression toward a single purpose, such as to raze a fortress or murder a specif

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +15; darkvision
Languages aklo, daemonic, sakvroth
Skills athletics +17, intimidation +17, Purpose Lore +15, survival +15
Str
+6
Dex
+0
Con
+4
Int
+2
Wis
+4
Cha
+6
Items Tamchal Chakram, Steel Shield
AC 24 ((26 with shield raised)) Fort +15 Ref +11 Will +17
HP 115 (void healing)
Immunities death-effects, disease, fear-effects
Weaknesses vitality 10
Speed 25 feet

Offense

Melee Tamchal Chakram (agile, deadly-d6, finesse, magical) +18, Damage 1d6+8 slashing plus 1d6 mental
Melee Fist (unarmed) +17, Damage 2d8+8 bludgeoning
Ranged Tamchal Chakram (agile, deadly-d6, magical, thrown-20) +13, Damage 1d6+8 slashing plus 1d6 mental

Abilities

War Leader (emotion, mental) — A mulventok's fervor inspires its allies. Allies within 30 feet that can see or hear the mulventok gain a +1 status bonus to attack rolls and skill checks as long as their actions don't impede the mulventok's imprinted purpose.
Explosive Decay (occult, void) — When a mulventok dies, its mirrored flesh ruptures and explodes in a 20-foot burst{20-foot radius}. Creatures caught in the blast are covered with viscera and take 8d6 void damage (DC 22 Reflex save).
Stay in the Fight (healing, occult) —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Fervent Command (auditory, mental) — The mulventok shouts an order to one of its allies within 30 feet. That ally immediately takes a Raise a Shield or Step action. A creature can benefit from only once per round.
Psychokinetic Honing (occult) — A thrown weapon gains the effects of a Returning rune when a mulventok throws it. Thrown weapons the mulventok uses deal an additional 1d6 mental damage, whether used in melee or thrown.

WORKS WELL WITH

CrasherLANDCrasher capitalizes on War Leader's attack bonus and can Step into optimal position via Fervent Command.
AnvilLANDAnvil holds the frontline while benefiting from War Leader's skill bonus and Fervent Command's Raise a Shield.

PUNISHES

✖ clumping✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #164: Hands of the Devil.

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