Munagola
Creature 11 — devil, fiend, unholy
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDAERIALdevilfiendunholyfire
Munagolas are some of the most feared demonic warriors in Hell, combining the aerial strength and craftiness of erinyes with sheer brute force rivaling that of the strongest devils. There are countless legions of lawful fiends in the nine layers of Hell, warring against the celestial planes and scouring the Material Plane for souls to corrupt.
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +24; greater-darkvision
Languages common, diabolic, draconic, empyrean; telepathy 100 feet
Skills acrobatics +23, athletics +22, intimidation +21, religion +18, stealth +21
Str
+7
Dex
+6
Con
+6
Int
+3
Wis
+5
Cha
+6
Items Composite Longbow, Greataxe, Breastplate
AC 31
Fort +23
Ref +21
Will +20
+1 status to all saves vs. magic
HP 165
Immunities fire
Resistances physical (except silver) 10
Weaknesses holy 10
Speed 30 feet, fly 40 feet
Offense
Melee Flaming Greataxe (evil, fire, magical, sweep, unholy) +24, Damage 2d12+13 slashing plus 1d6 spirit
Melee Horn (agile, evil, magical, unarmed, unholy) +23, Damage 2d8+13 piercing plus 1d6 spirit
Ranged Flaming Composite Longbow (deadly-d10, evil, fire, magical, reload-0, unholy, volley-30) +23, range increment 100 feet, Damage 2d8+6 piercing plus 1d6 spirit
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. Magic —
No Escape — Effects The munagola Strides or Flies up to their Speed, following the retreating foe and keeping it in reach until the foe stops moving or the munagola has moved their full Speed.
Felling Assault — When a munagola hits with a melee Strike, they gain Improved Knockdown on all subsequent melee Strikes against that target until the end of the munagola's turn.
Flames of Fury — Any weapon a munagola holds gains the effects of a Flaming rune while they hold it.
Flight Commander of Dis — The munagola directs aerial maneuvers, granting themself and evil allies with fly Speeds a +20-foot status bonus to their fly Speeds for 1 round.
Sudden Dive — The munagola Flies twice. If they end their flight at a lower elevation than they started and within melee reach of at least one enemy, they can make a melee Strike against that enemy, gaining a +1 circumstance bonus to the Strike.
Divine Innate Spells DC 27, attack +19
4th Dimension Door, Dimension Door (At Will)
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline body holds a target in place while this devil closes the distance with Sudden Dive for a decisive strike.
SniperLAND / AERIALA ranged attacker keeps damage flowing on any target that tries to flee, since No Escape means this devil will already be following it.
SnareLAND / AERIALA controller that grounds or restrains a flier removes the escape options this devil is specifically built to deny, compounding the tension on the same target.
PUNISHES
✖ kiting✖ clumping✖ ranged reliance
Do not stack multiple aerial Crashers; the party's limited anti-air options get overwhelmed rather than tested.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Munagola in the encounter builder — free, no install.
Open in PathfinderGM →