Murmur
Creature 7 — humanoid
Pre-Remaster content. May include legacy alignment.
WeaverSniperLANDhumanoid
Monstrous humanoids that resemble humans with snakes instead of hair, medusas are best known for their petrifying gazes that-if lingered upon-can permanently transform mortals to stone. Medusas are shrewd and manipulative adversaries who collect and covet secrets, and who use threats and guile to exploit the fears of weaker creatures. A medusa may seek out powerful magic items, use divination magic to discover secret knowledge and unlock forbidden power, or infiltrate a society to beguile influe
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +10; darkvision
Languages common
Skills deception +16, diplomacy +14, stealth +16
Str
+2
Dex
+5
Con
+4
Int
-5
Wis
-5
Cha
-5
Items Composite Shortbow, Shortsword
AC 25 (all-around vision)
Fort +15
Ref +16
Will +8
HP 105
Speed 25 feet
Offense
Melee Shortsword (agile, finesse, versatile-s) +18, Damage 1d6+8 piercing plus Serpent Venom
Melee Snake Fangs (agile, finesse) +16, Damage 1d4+8 piercing plus Serpent Venom
Ranged Composite Shortbow (deadly-d10, magical, propulsive, reload-0) +19, range increment 60 feet, Damage 1d6+7 piercing plus Serpent Venom
Abilities
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
Biting Snakes —
Petrifying Gaze (arcane, aura, visual) — 30 feet. When a creature ends its turn in the aura, it must attempt a DC 25 Fortitude save. If the creature fails, it becomes Slowed 1 for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.
Serpent Venom (poison) — Saving Throw DC 25 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Enfeebled 1 (1 round)
Stage 2 2d6 poison damage and Enfeebled 2 (1 round)
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Enfeebled 1 (1 round)
Stage 2 2d6 poison damage and Enfeebled 2 (1 round)
WORKS WELL WITH
AnvilLANDThe Anvil holds enemies stationary so the Petrifying Gaze triggers repeatedly, establishing a tempo lock where slowed creatures struggle to reposition.
CrasherLANDThe Crasher herds enemies deeper into the Petrifying Gaze aura with forced movement, maximizing the Weaver's slowing coverage.
ShadeLANDThe Shade flanks slowed targets for flat-footed while the Weaver's bow exploits the denied positioning.
PUNISHES
✖ clumping✖ standing still✖ low Fortitude
stacking multiple Weaver controllers dilutes focus without adding kill pressure
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Murmur in the encounter builder — free, no install.
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