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Nalfeshnee

Creature 14 — demon, fiend, unholy

Pre-Remaster content. May include legacy alignment.

AnvilWeaverLANDAERIALdemonfiend

Nalfeshnees are huge, corpulent, boar-headed demons that hoard treasures and knowledge alike and form from the souls of avaricious mortals. Few demons understand the inner workings of the Abyss itself like nalfeshnees, and it's not unusual for a nalfeshnee to see itself as a servitor of the Abyss itself first rather than bow before a demon lord. Some claim stewardship over the fleshy realms that birth new demons, while others guard sites of particular significance deep in the plane's secret reac

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +25; darkvision, truesight 60 feet
Languages chthonian, draconic, empyrean; telepathy 100 feet
Skills Abyss Lore +25, arcana +25, athletics +28, deception +26, diplomacy +24, intimidation +28, religion +25
Str
+8
Dex
+2
Con
+8
Int
+5
Wis
+5
Cha
+4
AC 34 Fort +28 Ref +22 Will +23 +1 status to all saves vs. magic
HP 365
Weaknesses cold-iron 15, holy 15
Speed 30 feet, fly 40 feet

Offense

Melee Jaws (magical, reach-15, unarmed, unholy) +29, Damage 3d12+14 piercing
Melee Claw (agile, magical, reach-15, unarmed, unholy) +29, Damage 3d8+14 slashing

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Forfeiture Aversion (mental) — A nalfeshnee's greed is such that losing possessions causes them harm. If an item is stolen from a nalfeshnee, the demon takes 3d6+10 mental damage.
Greedy Grab
Claim Wealth (divine, extradimensional, teleportation) — The nalfeshnee steals all unattended items glowing with its Light of Avarice into an extradimensional space. The demon can Interact to regurgitate any number of these items into their hand or onto the ground. If the demon dies, is affected by a teleportation effect, or consumes an extradimensional space (such as a bag of holding), they vomit up all the items.
Light of Avarice (divine, light, mental) — Frequency once per hour

Effect Beams of unholy light shoot from the nalfeshnee toward four items within 60 feet. If someone is holding or wearing a targeted item, they can keep it from being affected with a successful DC 34 Reflex save. For 1 minute, the affected items glow in nauseating colors. Any non-demon is Sickened 2 and Slowed 1 as long as it holds, wears, or touches a glowing item.

Recovering from the sickness requires a successful DC 29 Will save instead of a Fortitude save. Ending the sickness this way ends the slowed condition and makes the creature temporarily immune to Light of Avarice for 24 hours.

If the creature removes or drops the item, both conditions end immediately but the creature doesn't become immune to Light of Avarice.
Divine Innate Spells DC 34, attack +24
6th Dispel Magic (At will), True Seeing (Constant)
5th Dimension Door, Illusory Object (At will)
4th Dimension Door (At will), Divine Wrath (At will)

WORKS WELL WITH

CrasherLAND / AERIALThe anvil holds enemies in melee while a crasher delivers area damage without risking the frontline.
FlankerLAND / AERIALGreedy Grab sets up off-guard targets that a flanker can exploit for precision damage.

PUNISHES

✖ melee reliance✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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