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Ninkonda

Creature 17 (uncommon) — angel, celestial, holy

WeaverAnvilLANDAERIALcelestialangelholy

When once-honorable mortals fall to wickedness and perform terrible atrocities, ninkondas set out to track them down. Clad in plate armor that features a brilliantly shining mirror in the chest and bearing spikes and nails impaled into their bodies, ninkondas serve as hunters for celestial forces. Rather than immediately slaying their quarries, however, ninkondas do their best to encourage a change of heart and foster eventual redemption in their targets. Ninkondas use their mirrors to refect th

Source: pathfinder-monster-core-2

Perception +29; darkvision, truesight 30 feet
Languages common, empyrean; Truespeech
Skills acrobatics +27, athletics +34, diplomacy +34, intimidation +30, religion +28, society +26
Str
+9
Dex
+4
Con
+7
Int
+3
Wis
+6
Cha
+7
AC 39 Fort +30 Ref +27 Will +33
HP 350
Weaknesses unholy 15
Speed 30 feet, fly 45 feet

Offense

Melee Nailed Fist (agile, holy, magical, versatile-p) +34, Damage 2d8 piercing plus 2d6+17 bludgeoning
Ranged Nail Blast (holy, magical) +34, range 60 feet, Damage 3d8+8 piercing plus 2d8 bleed

Abilities

Aura of Refection (aura, divine, holy, mental, visual) — 60 feet. The ninkonda's mirror refects the weaknesses in creatures' souls. A creature that enters or starts its turn in the aura must succeed at a DC 36 Will save or be Dazzled and take a –2 penalty to Will saves against the ninkonda's abilities for 1 round.
Reactive Strike
Refect Spell
Nail Barrage (divine) — The ninkonda sprays a mass of nails that deal 14d8 piercing damage in a 20-foot emanation with a DC 38 Reflex save. They can't use Nail Barrage again for 1d4 rounds.
Soul Reflection (divine, holy, mental, visual) — The ninkonda aims the mirror in their armor at a creature Dazzled by their aura of refection to force the creature to gaze upon its past sins. The creature must succeed at a DC 38 Will save or become Slowed 1 for 1 round as it refects upon its actions (or 1 minute on a critical failure, as the creature's actions continue to weigh on it). A holy creature or a morally upstanding creature (as determined by the GM) uses the outcome that is one degree of success better than it rolled on its save. A creature that fails its save is then temporarily immune to Soul Refection for 1 minute.
Divine Innate Spells DC 38, attack +30
8th Pinpoint
7th Interplanar Teleport (self only)
6th Truesight (Constant)
5th Truespeech, Truespeech (Constant)
3rd Ring of Truth (At Will)
Cantrips (8th) Divine Lance, Light

WORKS WELL WITH

SniperLAND / AERIALRanged support exploits dazzled targets left vulnerable by the reflection aura.
CrasherLAND / AERIALA mobile brute pressures targets already worn down by the aura's penalties.
SnareLANDA controller keeps enemies within the aura's range to maximize its uptime.

PUNISHES

✖ clumping✖ low Will saves✖ spellcasting reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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