Norgorberite Spy
Creature 10 — human, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerShadeLAND
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +18
Languages common
Skills acrobatics +19, deception +22, diplomacy +20, intimidation +20, religion +18, society +20, thievery +19
Str
+2
Dex
+5
Con
+0
Int
+2
Wis
+2
Cha
+4
Items Dagger (4), Leather Armor, Religious Symbol of Norgorber (Wooden), Cognitive Mutagen (Greater), Slumber Wine
AC 29
Fort +17
Ref +22
Will +19
HP 170
Speed 25 feet
Offense
Melee Dagger (agile, versatile-s) +23, Damage 1d4+6 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +23, Damage 1d4+6 piercing
Abilities
Ranged Feint — When the Norgorberite spy successfully Feints a creature, the target is Off-Guard against the spy's ranged attacks as well as melee attacks.
Reaper's Protection (manipulate) —
Quick Draw — The Norgorberite spy Interacts to draw a weapon, then Strikes with that weapon.
Sneak Attack — The Norgorberite spy deals an additional 4d6 precision damage to Off-Guard creatures or creatures within reach of at least two of their allies.
Surprise Attack — On the first round of combat, creatures that haven't acted yet are Off-Guard to the Norgorberite spy.
WORKS WELL WITH
AnvilLANDAnvil holds enemies in melee, solving the positioning tension by keeping targets flanked for precision damage.
CrasherLANDCrasher disrupts enemy formation, creating the off-guard conditions the Flanker needs without spending its own actions on feinting.
WeaverLANDWeaver repositions enemies into the Flanker's reach, resolving the tempo gap between closing distance and delivering Sneak Attack.
PUNISHES
✖ slow starts✖ poor positioning✖ low Will
same-role stacking
Works well with · Punishes · Pairing advice
Unlock with Tactics
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